Commit Graph

2509 Commits

Author SHA1 Message Date
Bjarne Koll
7ae2c671c6
Keep components using single items in creative (#10664)
The craftbukkit implementation stores the old and new data patch of an
item during ItemStack#useOn(UseOnContext) to properly cancel events via
comparison and change detection of the component patch.

However, it uses #getComponentsPatch to fetch the new stack component
patch, which always yields an empty patch set if an itemstack is
considered empty by the game.
As the restoration of an itemstack's count to its previous state is
handled after the entire ItemStack#useOn method, items used in creative
mode temporarily have a count of zero, which causes craftbukkit to
consider their new component patch as EMPTY even tho said item may have
data.
The new patch is applied and, after useOn completes, the count is reset
if the player is in creative mode, leading to lost data.

This commit fixes said inconsistency by directly accessing the
components of the item via components#asPatch, storing the proper
component patch even for an item that temporarily has a count of zero.
2024-05-05 11:40:36 +02:00
Jake Potrebic
7401313e16
fix shear drops for wolf and bogged
Fixes #10661
2024-05-04 22:48:10 -07:00
Nassim Jahnke
6fcca46674
Add missing step in V3818 2024-05-04 22:50:20 +02:00
Jake Potrebic
5632210f10
add RegistryAccess for managing registries (#10154)
* add RegistryAccess for managing registries

* add missing types to key data generator

* fix some stuff

* Add RegistryKeys for all other non-server-backed registries

* fix tests

* remove Experimental annotations
2024-05-04 11:22:35 -07:00
Joseph Burton
156675c773
Fix lodestone compass target conversion 2024-05-04 12:58:06 +02:00
Joseph Burton
0db72ac19e
Fix can_place_on conversion and size check for item containers 2024-05-02 20:23:15 +02:00
Shane Freeder
59fe7ccc3b
default save-empty-scoreboard-teams to vanilla
The primary environmental factor which caused this feature to be implemented
is no longer much of a factor within the community
2024-05-02 09:53:43 +01:00
SoSeDiK
544ce20e01
Expose #hasColor to leather armor (#10638) 2024-05-01 19:14:42 +02:00
Nassim Jahnke
310b47bb96
Update Java version references, add note on var usages 2024-05-01 18:44:39 +02:00
Andrew Teeter
b8c454c2ba
Add damage check for mending (#10631) 2024-05-01 12:01:48 +02:00
SoSeDiK
4cfd9e25fa
Expose canReach to mob pathfinding API (#10636) 2024-05-01 12:00:11 +02:00
Jake Potrebic
fa6013d83b
Fixes beds not exploding in the nether
Also correctly marks the captured BlockState as "unplaced"
Fixes #10629
2024-04-30 16:42:43 -07:00
Nassim Jahnke
937a67a651
Add initial size cap to component map 2024-04-30 11:14:35 +02:00
Jason Penilla
3fdd0948b7
Fix sealed package check in BytecodeModifyingURLClassLoader (#10627) 2024-04-30 01:21:16 -07:00
Jake Potrebic
25e44bc63b
fix dumpitem command nbt format
use the snbt visitor instead of plain string
2024-04-29 18:49:19 -07:00
Jake Potrebic
812ccb96a4
fix spawnChunkRadius gamerule resetting
Fixes #10622
2024-04-29 15:22:29 -07:00
Noah van der Aa
44ee092878
1.20.6 (#10623) 2024-04-30 00:16:07 +02:00
Bjarne Koll
8f7ac62905
Validate manifest provided mapping namespace (#10612)
With plugins adopting paperweights mapping namespaces in their manifest
file in and after paper 1.20.5, incorrectly spelled namespaces
previously were simply implied as the spigot namespace.

This commit properly ensures plugin authors are using a known mapping
namespace in their manifest, avoiding down the line confusion on
incorrect remapping behaviour.

The commit also fixes two incorrect log parameters.
2024-04-28 20:43:50 -07:00
Jake Potrebic
f9397e108e
Fix incorrect Commodore mapping of sweeping enchant 2024-04-28 17:25:21 -07:00
Jake Potrebic
69a971a35c
Reset component prototype on itemtype change 2024-04-28 17:13:30 -07:00
Jason Penilla
05308fc299
Remap plugin libraries with namespace set to spigot (#10610)
* Remap plugin libraries with namespace set to spigot

* Remap plugin libraries with namespace set to spigot
2024-04-28 14:55:10 -07:00
Jason Penilla
7f2d5315fd
Rewrite reflection in library loader jars (#10608)
* Rewrite reflection in library loader jars

* Address todos
2024-04-28 13:14:10 -07:00
Jake Potrebic
61c9c07e95
Fix CraftMetaBlockState adding extra tags 2024-04-28 12:34:16 -07:00
Shane Freeder
52ff3b7382
Add itemName components (Resolves #10467) (#10471)
* Add itemName components (Resolves ##10467)

* improve javadocs and formatting

* rebased

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-04-28 10:08:59 -07:00
Jake Potrebic
0f4d328fc1
final missing validation for data components 2024-04-28 09:46:33 -07:00
Nassim Jahnke
aed7dcab98
Fix overly strong name validation in player heads
Closes #10477
2024-04-28 18:25:32 +02:00
Jake Potrebic
4491ac05d1
respect hard list size limits in ItemMeta 2024-04-28 09:06:14 -07:00
Nassim Jahnke
9d6e7e3df0
Don't hard fail on plugin remap error
Closes #10474
2024-04-28 17:25:44 +02:00
Jake Potrebic
c4a1cd137a
Fix issue with empty lists in adventure predicates
Fixes #10473
2024-04-28 08:22:16 -07:00
Shane Freeder
37b3891032
Fix another missing book meta tag 2024-04-28 13:48:20 +01:00
Shane Freeder
6e31f385e3
Fix book meta lacking resolved tag from older versions (Fixes #10470) 2024-04-28 13:22:54 +01:00
Nassim Jahnke
1a03cc9b60
Fix test compilation 2024-04-28 14:20:52 +02:00
Jake Potrebic
306b203c2d
more fixes for ItemMeta relating to components 2024-04-27 22:27:51 -07:00
Jake Potrebic
e16263c39f
Fix firework meta NPE
Fixes #10466
2024-04-27 20:57:42 -07:00
caramel
a3c4dc95e3
Fix the incorrect codec usage in the Style convert (#10465) 2024-04-27 20:32:11 -07:00
Jason Penilla
f187fd696a
Only scan org.bukkit.craftbukkit.inventory in MetaHandledTagsTest
fixes tests OOMing
2024-04-27 18:25:15 -07:00
Jake Potrebic
d93c6f91f7
remove calls to DoNotUse methods 2024-04-27 18:18:20 -07:00
Jake Potrebic
3e90a19183
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
304e83eb PR-1002: Improve documentation and implementation of getMaxStackSize
e8215ea2 SPIGOT-7638: Library loader does not seem to resolve every dependency
79c595c0 SPIGOT-7637: Bad logic in checking nullability of AttributeModifier slots

CraftBukkit Changes:
91b1fc3f1 SPIGOT-7644: Fix ItemMeta#getAsString
4e77a81e1 SPIGOT-7615: PlayerLeashEntityEvent cancelled eats lead
996f660f3 Do not remove leash knot if leasing to an existing leash knot gets cancelled
f70367d42 SPIGOT-7643: Fix inverted leash event cancelled usage and remove leash knot if no entity gets leashed
7ddb48294 SPIGOT-7640: Abnormal jumping height of wind charge
080c8711e SPIGOT-7639: Incoming plugin channels not working
ad549847e Open a direct connection instead of pinging mojang server to check if it is reachable
38e2926c5 SPIGOT-7365: DamageCause blocked by shield should trigger invulnerableTime
2024-04-27 18:00:01 -07:00
Jake Potrebic
d964c15e15
fix last test issue 2024-04-27 17:45:37 -07:00
Jake Potrebic
8ce62b3492
Fix issue with hopppers
Fixes #10464
2024-04-27 17:33:25 -07:00
Jake Potrebic
4ad6022ee3
improve checking handled tags in itemmeta (#9470) 2024-04-27 17:33:17 -07:00
Jason Penilla
83767f9544
Use JetBrains runtime for run tasks
allows for better runtime class redefinition

closes #10459
2024-04-27 17:28:40 -07:00
Jake Potrebic
d02bb811de
proper migration to gamerules for keep spawn loaded distance 2024-04-27 15:50:38 -07:00
Nassim Jahnke
dd571d89f2
Fix bad diff in build gradle file 2024-04-28 00:43:17 +02:00
Jake Potrebic
a771940776
Revert to vanilla handling of LivingEntity#actuallyHurt (#10463) 2024-04-27 14:35:53 -07:00
Jake Potrebic
b3ea907b77
more ItemFlag fixes 2024-04-27 14:32:34 -07:00
Jason Penilla
20af7a753c
remove funny diff 2024-04-27 14:11:35 -07:00
Jason Penilla
a390119b04
Move cb version definition to gradle patch 2024-04-27 14:02:33 -07:00
Jason Penilla
b7e148a107
Move obfhelper/stack deobf diff into original patch 2024-04-27 13:54:09 -07:00
Lulu13022002
af97400701
update generator 2024-04-27 22:32:16 +02:00