Commit Graph

4369 Commits

Author SHA1 Message Date
Zach Brown
37431d2867
Update upstream CB
--- work/CraftBukkit
Submodule work/CraftBukkit f6909573..02b466cc:
  > SPIGOT-4940: Fletcher villager gifts sometimes crash server
2019-05-16 17:04:14 -05:00
Zach Brown
24a5bfb9cb
Fix logic issue with no save proto chunks patch
Should be returning true as a no-op "yes it was saved" rather than false
as a "there was an issue saving"
2019-05-16 16:53:17 -05:00
Shane Freeder
17fe7a1b43
Remove leftover line from spigots tick limiters
Looking over the code, this appears to be one "high risk but hopefully
unlikely that plugins are causing this to break", this line is however
redundant leftovers from spigots tick limiter patch, which should be
doing nothing as-is.
2019-05-15 22:53:13 +01:00
Shane Freeder
2f4fe0962b
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
f6909573 SPIGOT-4935: Lore deserializes incorrectly from previous versions
dd99c5bb SPIGOT-4929: Beacon inventory getType() returns CHEST
2019-05-15 19:12:22 +01:00
kashike
3a425b3a72
Merge pull request #2029 from Spottedleaf/optimize-datawatcher
Optimize DataWatcher
2019-05-15 01:13:05 -07:00
Spottedleaf
89a1469d3f Resolve memory leak involving TileEntities
Their chunk is set to null before removal, so we kept them around.
2019-05-14 17:19:58 -05:00
Spottedleaf
1672ac6fc1 Fix CraftServer#isPrimaryThread
md_5 changed it so he could shut down the server asynchronously
from watchdog, although we have patches that prevent that type
of behavior for this exact reason.
2019-05-13 23:19:48 -05:00
Zach Brown
6c2a2f2dd2
Re-add dropped keep alive disconnect
Should fix the terminal spam
2019-05-13 23:17:05 -05:00
Spottedleaf
05d074d557 Optimize DataWatcher
The lock in DataWatcher is used to prevent concurrent modifications
to the 'd' field (entries in MCP). However any modifications to
this map only occur on initialization of an Entity in its
constructor. This modification is write-locked.

Every other access is through a readlock, which allows
the threads to pass if there is no thread holding the
writelock.

Since the writelock is only obtained in the constructor
of the Entity, the further readlocks are actually
useless (which get obtained on set, get, etc calls).

The entries field ('d' currently) has also been declared as
Int2ObjectOpenHashMap to avoid autoboxing on put(), get(), etc
calls.
2019-05-13 20:37:18 -07:00
Zach Brown
d84080e6d1
MC 1.14.1 2019-05-13 21:20:58 -05:00
Zach Brown
5e7cfaf718
Add comment to MC-151674 fix
[11:00 PM] kashike: <snip> missed // Paper - MC-151674 comment here
2019-05-12 23:06:28 -05:00
Spottedleaf
4f47cbdb77 Fix MC-151674 Close RegionFiles when they get evicted from cache
https://bugs.mojang.com/browse/MC-151674
2019-05-12 23:57:49 -04:00
Spottedleaf
da850bab55 Review EntityPathfindEvent
Add missing target forward
2019-05-12 23:57:49 -04:00
Spottedleaf
a2db4c09a2 Remove TODO on Add more Zombie API
Testing in game verified the zombie's arms raise and fall correctly
when using the API.
Renamed the OBFHELPER since the method is placed on EntityInsentient
(since we want to conflict on changes).
2019-05-12 23:57:49 -04:00
Spottedleaf
a22dfd8c16 Remove TODO on Add ray tracing methods to LivingEntity
Note: The entity parameter stays 'this' since we want the block the
entity is targetting. This can change based on the block the player
has in their hand (see scaffholding). With a scaffhold in hand, the
scaffhold blocks in the world become solid 1x1x1 cubes, and without they
follow their model's shape.
2019-05-12 23:57:49 -04:00
Spottedleaf
dc97f7d401 Fix TODOs in Optional TNT doesn't move in water
Turns out the doWaterMovement method was never called.
Moved the tracker updates into tick() and delete doWaterMovement
2019-05-12 23:57:49 -04:00
Spottedleaf
5a44b38dc5 Resolve TODO on PlayerNaturallySpawnCreaturesEvent
- Add missing isCancelled check

We don't need to worry about going out of range of int
since the value is clamped to view distance, and view
distance is clamped to 33
2019-05-12 23:57:49 -04:00
Shane Freeder
92e77aa7cb
Merge branch 'master' into ver/1.14 2019-05-10 20:06:21 +01:00
Shane Freeder
150fb7cda8
Updated Upstream (CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
7d29eb5e SPIGOT-4899: Horse inventory title not set
2019-05-10 19:11:17 +01:00
Shane Freeder
026210202b
Fix MCUtils and other calls to postTaskOnMain
Method changed changed it's role to providing a TickTask object which
isn't automatically scheduled onto the server
2019-05-10 18:42:33 +01:00
Spottedleaf
994679a0c9 Fix patch "Faster redstone torch rapid clock removal" (#2014)
Tux pointed out the patch still has O(n^2) time complexity since
the sublist class in arraylist does not override clear() from
AbstractList, which uses a forward moving iterator to clear
the list.

Resolved by using a peek and poll from ArrayDeque.

This patch also removes the useless WeakHashMap which holds
the list (it mapped world->list) and replaces it with a
field on World.
2019-05-10 16:48:58 +01:00
Shane Freeder
e0d8e0dde5
fix missing reversion of api patch
(Let's pretend you didn't see this)
2019-05-09 15:36:43 +01:00
Shane Freeder
a72509fbe1
Fix accidental reversion of patches, oops 2019-05-09 15:23:52 +01:00
Shane Freeder
7f9b65035a
Updated Upstream (Bukkit/CraftBukkit)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
fe0cadf0 Add BlockShearEntityEvent for Dispensers shearing Sheep
90e5cca3 SPIGOT-4892: Allow to set the currently viewed page of a book on a lectern inventory
a30337f7 SPIGOT-4887: Villager level minimum is 1
d88d828c SPIGOT-4886: Villager type SNOWY should be named SNOW

CraftBukkit Changes:
6ceffb0d SPIGOT-4895: Bed doesn't explode in Nether and The End
ee881847 SPIGOT-4888: setSleepingIgnored resets the night even when there is no one in a bed
15e02b40 SPIGOT-4890: EntityDeathEvent fires twice when breaking an armor stand in survival mode
b38a3c33 Add BlockShearEntityEvent for Dispensers shearing Sheep
70ebefca SPIGOT-4891: LecternInventory.getType() should return InventoryType.LECTERN
0036d1b7 SPIGOT-4887: Villager level minimum is 1
2019-05-09 08:20:01 +01:00
Spottedleaf
8191255cfa Use WorldServer#entitesById for entity iteration
WorldServer#globalEntityList is not the actual list of entities in a world
2019-05-07 18:49:41 -07:00
Spottedleaf
240098ffc9 Fix legacy checks for plugins 2019-05-07 18:43:07 -07:00
Spottedleaf
4ebd1808aa Actually write to the tracker field on entity
perhaps we can also look into removing this modification altogether
2019-05-07 18:13:24 -07:00
Shane Freeder
427078900e
Fix a ClassCastException from shooting fireworks 2019-05-07 19:56:32 +01:00
Shane Freeder
389c72c62e
Fix TimingsExport throwing an IAE due to legacy API usage 2019-05-07 18:13:52 +01:00
Shane Freeder
521276836f
make version command track the correct version 2019-05-07 16:45:01 +01:00
Shane Freeder
39bcf78e87
Fix RegionFileCache write logic 2019-05-07 16:26:55 +01:00
Spottedleaf
9db83af2ab Fix foxes not dropping items 2019-05-07 08:20:32 -07:00
Spottedleaf
cf17353783 Fix tracking dead entities 2019-05-07 06:50:02 -07:00
Shane Freeder
725cf24308
Don't double set air in BlockFire 2019-05-07 13:16:22 +01:00
Spottedleaf
c3534f1340 Fix entities refusing to die and portal search not working 2019-05-07 05:00:51 -07:00
Spottedleaf
bc024aec6e Update upstream 2019-05-06 17:33:26 -07:00
Spottedleaf
b5b481da62 Fix more runtime stuff
Remove chunk neighbour system until we can figure out the chunk system
2019-05-06 17:05:41 -07:00
Spottedleaf
a189bdc0fc Fix some runtime issues 2019-05-06 13:45:02 -07:00
Spottedleaf
e9439e7655 It compiles 2019-05-06 12:30:27 -07:00
Zach Brown
27c7749f42
More compile fixes
- Re-removes Bukkit#getServerName - This was (hopefully?) only added back
  for Timings v2. It should be kept in that scope.

- Intend to let PlayerViewDistance API slip. Given the scope of the
  changes in this area it seems best to let this slip past initial
  release. It can be re-added when there is additional time to focus on it
  and the changed systems it relies on. If it is fixed prior to release
  this is implemented as a single shim patch that can be dropped.
2019-05-06 03:20:16 -04:00
Spottedleaf
8dfd5dc0c4 Fix some more compile errors 2019-05-05 20:53:47 -07:00
Spottedleaf
eeb2ecd789 Update Upstream 2019-05-05 19:58:04 -07:00
Spottedleaf
cb24079b77 More compile error fixes 2019-05-05 17:57:14 -07:00
Spottedleaf
87759ffbb4 Fix some compile errors 2019-05-05 16:24:37 -07:00
Spottedleaf
027575df7f Fix some issues on the list 2019-05-05 14:39:51 -07:00
Spottedleaf
096e29ccfe Shove decompile fixes into the proper patch 2019-05-05 11:09:29 -07:00
Spottedleaf
fede947c28 More 1.14 patches
now we can rebase
2019-05-05 10:19:34 -07:00
Spottedleaf
1fee2081f1 Correct patches 2019-05-05 04:33:40 -07:00
William Blake Galbreath
9673aebba1 more 1.14 stuffs yay! 2019-05-05 06:12:32 -05:00
William Blake Galbreath
997e1c2ad3 More patches for 1.14 2019-05-05 03:33:44 -05:00