Commit Graph

9 Commits

Author SHA1 Message Date
Spottedleaf
38428c0d6c Cleanup MCUtils patch for chunk system
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.

Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Nassim Jahnke
0d3ce2d704
Fix more compile issues 2024-06-14 14:11:52 +02:00
Jake Potrebic
2055809b1e
117 2024-06-13 10:30:39 -07:00
Nassim Jahnke
2a1ace0cf2 Prepare for 1.20.3 dev 2023-12-05 18:20:55 +01:00
Spottedleaf
4b0bc74c90 Initialise default nibble arrays in ChunkAccess directly
When ChunkAccess was converted to an abstract class some versions
ago, the code to initialise nibble arrays should have been moved.
However, the code was not moved and so now mods constructing their
own implementations of ChunkAccess would not have the nibble arrays
initialised.

This is ported to Paper from Starlight to keep the code base in sync,
not because it fixes anything known.
2023-10-16 18:57:45 -07:00
Spottedleaf
38dc3b25d8 Optimise chunk tick iteration
When per-player mob spawning is enabled we do not need to randomly
shuffle the chunk list. Additionally, we can use the NearbyPlayers
class to quickly retrieve nearby players instead of possible
searching all players on the server.
2023-09-23 22:31:00 -07:00
Spottedleaf
e88856dd75 Chunk system patch 2023-09-22 13:13:57 -07:00
Noah van der Aa
6267e26420
So it begins... 2023-09-21 19:18:04 +02:00
Nassim Jahnke
72e87abc2d
Strip raytracing for EntityLiving#hasLineOfSight
Co-authored-by: Paul Sauve <paul@technove.co>
2023-09-10 12:28:03 +10:00