Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
983305bb SPIGOT-5856: Soul Campfire BlockState cannot be cast to Campfire
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
3284612a SPIGOT-5853: Add DragonBattle#generateEndPortal()
e4db04ae SPIGOT-5841: New map colours broken
CraftBukkit Changes:
d4243510 SPIGOT-5853: DragonBattle#getEndPortalLocation() throws NPE on new world
1601ec31 SPIGOT-5845: ChatColor.RESET does not work in ItemMeta to reset italics
4d92db6f CraftChatMessageTest does not need AbstractTestingBase
71045d3d SPIGOT-5828: Unlock worlds on unload
dbc347b9 SPIGOT-5841: New map colours broken
14053c70 SPIGOT-5847: BlockFadeEvent cannot be triggered asynchronously from another thread
Spigot Changes:
6f4ff1b6 SPIGOT-5851: ChatColor (HEX) doesn't appear correctly in the ActionBar
d94a518a SPIGOT-5848: PlayerSpawnLocationEvent throws NPE when setting a location of another world
* She compiles!
Also readded the armorstand ticking patch, thanks cat
* Update mob goal api
* Misc fixes to make it run
drop per playing mob spawns for now
Remove patcehs we know need to go
add comment on one im not sure should be dropped
go ahead and fix patched repos to turn off gpg signing, as this
helps rebase/apply --continue commands not suck.
Go ahead and prep the pom file change
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
149527f7 SPIGOT-5782: Set Arrow Launched From Crossbow
CraftBukkit Changes:
be6aaf04 SPIGOT-5782: Set Arrow Launched From Crossbow
833da9c4 SPIGOT-5799: InventoryCloseEvent fires after PlayerQuitEvent
26c0084f SPIGOT-5675, SPIGOT-5798, MC-149563: Fix tracking of entities across dimensions
7f3e7c3f SPIGOT-5797: Zombie(Villagers) Instant Convert based on their lifetime
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
b2f1908c SPIGOT-5783: Add helpful info to UnknownDependencyException
e4f46260 SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.
529a9a69 SPIGOT-5751: Clarify behaviour of block drop-related API methods
CraftBukkit Changes:
8ea9b138 Remove outdated build delay.
ffc2b251 Revert "#675: Fix redirected CommandNodes sometimes not being properly redirected"
cb701f6b#675: Fix redirected CommandNodes sometimes not being properly redirected
c9d7c16b SPIGOT-2623: Add EntityEquipment methods to get/set ItemStacks by slot.
fad2494a#673: Fix Craftworld#isChunkLoaded
8637ec00 SPIGOT-5751: Made breakNaturally and getDrops returns the correct item if no argument is given
Spigot Changes:
a99063f7 Rebuild patches
Fixes#3602
Fixes a few various issues with chunk ticket state
restores mojangs ticket throttle but tries to be smarter about it.
fixes a few state mismatches that needed to be handled.
Fixes fake NPC's adding player tickets when they shouldn't have been.
Improves teleport chunk loading by processing high priority on new area
Fixes#3605Fixes#3537Fixes#3573
The 2 flag (send change to clients) must always be set. If it is only set
when the `map.replace` call before it does something, as was suggested
on Discord, the issue will not change whatsoever.
Fixes#3593
The setGameProfile method on TileEntitySkull is annotated with the @nullable annotation,
but the skull didn't check for null profiles before attempting to retrieve cached skin.
This bug was introduced by the commit making the skull use spigot's User Cache.
Additionally, CraftMetaSkull also had the same issue with a null GameProfile, so this also
ensures it doesn't break.
The whole CraftPlayerProfile class is not null-safe, it requires a GameProfile that isn't
null so we add a Validation on the constructor, that way it is easier to catch this kind
of issue in the future.
Fixes#3480
Previously it only controlled whether villagers could trade treasure maps.
Now it should apply to loot generated in treasure maps.
We don't unregister treasure maps from the loot table,
since this option is per-world and the table is global.
Instead I just replaced the implementation with a NOP.
Caused the server to revert to the player's overworld coordinates
after teleporting into the end.
Sidenote: The underlying issue is that the move call can teleport
entities and do other things like kill the entity. In the future,
to fix all exploits derieved from this usually unexpected
behaviour, we need to move all of this dangerous logic outside
of the move call and into an appropriate place in the tick method.