Commit Graph

710 Commits

Author SHA1 Message Date
Senmori
f8411ea1e5 Expand Structure Block API 2018-02-12 10:33:19 +11:00
md_5
8bb4f6ccc1 SPIGOT-3813: Player.setHealth not reliable in conjunction with attribute API 2018-02-12 08:59:32 +11:00
md_5
aa34e9bddd SPIGOT-3805: Minecart does not teleport through Nether Portal 2018-02-09 18:04:44 +11:00
Senmori
1c40a81828 Expand EnderSignal API 2018-02-03 17:48:41 +11:00
md_5
dac2a4a6ae SPIGOT-3784: Reset horse chests after event 2018-01-28 09:44:16 +11:00
Senmori
c7656468e4 Expand CreatureSpawner API 2018-01-24 17:19:41 +11:00
md_5
4a030536cd SPIGOT-3775: ghost player list entry if kicked on join 2018-01-23 22:49:26 +11:00
md_5
1dced6a2c5 Send complete metadata update to joining players 2018-01-08 19:48:32 +11:00
md_5
c3e4382c33 CauldronLevelChangeEvent does not use new level 2018-01-08 13:42:44 +11:00
md_5
dc7d31b00d SPIGOT-3735: Missing call to BlockFadeEvent 2018-01-04 08:57:01 +11:00
md_5
360629ec5a SPIGOT-3729: Add AreaEffectClouds to tracker 2018-01-02 10:14:30 +11:00
Senmori
950006003c SPIGOT-355: API for Villager careers 2017-12-31 21:21:03 +11:00
md_5
8c37e2ebda SPIGOT-3717: Fix some RCON commands 2017-12-26 07:28:56 +11:00
md_5
70cc3820cf SPIGOT-3686: Move entity event call earlier in method 2017-12-09 17:32:19 +11:00
md_5
d063cd0d3b Fix missing event call for BlockRedstoneLamp 2017-12-07 10:59:30 +11:00
md_5
22564a9177 SPIGOT-3674: Take into account max stack size for PlayerDropItemEvent 2017-12-03 08:55:19 +11:00
md_5
809c399a62 SPIGOT-3668: Missing EntityToggleGlideEvent in creative mode 2017-11-28 09:33:40 +11:00
Senmori
bdb8822625 SPIGOT-1505: PlayerItemMendEvent 2017-11-21 10:21:20 +11:00
md_5
b4c298d644 Fix mismatched setArrowCount method 2017-11-17 11:03:30 +11:00
Thinkofdeath
685ed2eb92 Fix dispensing bone meal not having the correct data value 2017-11-17 10:23:20 +11:00
Parker Hawke
305df9035f Implement max fuse tick & explosion radius methods to Creeper 2017-11-08 12:33:21 +11:00
md_5
3e3bbd4272 SPIGOT-3638: Don't process async chat on shutting down server 2017-11-08 10:36:11 +11:00
md_5
2fae23c251 SPIGOT-3637: Adjust yaw yet again 2017-11-07 17:21:38 +11:00
md_5
b8f84f375b Fix bad diff 2017-10-13 21:47:55 +11:00
md_5
ef2f38267f SPIGOT-3607: Bad yaw from armorstands treated as living 2017-10-13 21:36:32 +11:00
md_5
6733aa5635 SPIGOT-3603: Fix client timing out in scenarios where it sends no packets. 2017-10-09 18:23:58 +11:00
blablubbabc
f8500c0a3e SPIGOT-3598: Persist all beacon effects
Regardless of if they are possible in Vanilla by default.
2017-10-07 18:48:08 +11:00
md_5
e8b6e4f29b Temporarily shift L7 timeout value to L4 value of 30s. 2017-10-06 20:49:22 +11:00
md_5
362ed329f0 Supress harmless teleport error 2017-10-01 17:29:03 +11:00
md_5
94b0980852 SPIGOT-3571: Packet handling must be synchronous 2017-09-19 08:00:56 +10:00
md_5
9a1f5ee80a Update to Minecraft 1.12.2 2017-09-18 20:00:00 +10:00
md_5
357b573a19 SPIGOT-3513: Correctly set size for freshly spawned Minecarts 2017-08-16 20:47:23 +10:00
Geoff Crossland
963b19c599 Fix a few chunk saving race conditions
* ChunkRegionLoader.c() picks an entry in the save queue, removes that entry from the save queue and then actually writes the entry to the region file. So, between the last two steps, the entry is neither in the save queue nor is it in the region file; if somebody loads the chunk again (with ChunkRegionLoader.loadChunk()) in that gap, they'll get old data. I've delayed the removal until the saving is done.
* ChunkRegionLoader.c() also records the coords of the chunks it's currently saving in this.c. ChunkRegionLoader.a(ChunkCoordIntPair, NBTTagCompound), which adds an entry to the save queue, stops the addition of an entry if its coords are in this.c. Now, I'm guessing that Mojang's intended purpose for this mechanism was to prevent multiple parallel writes for the same chunk. The "stops the addition" bit above should then be something like "block until it's no longer in c"; in fact, the vanilla implementation is "discard the new state of the chunk". I've taken the easy route to solving this, by just making ChunkRegionLoader.c() synchronized (since, in normal use, only the chunk saving thread is in here).
2017-08-11 17:34:19 +10:00
md_5
27b8bf9116 SPIGOT-3497: Cancelled EntityPortalEvent leads to incorrect behaviour 2017-08-08 20:35:29 +10:00
Lukas Hennig
61a31ca0c7 SPIGOT-3496, MC-92282: Set mob type of mob-spawner reverts after single spawn wave.
Fixes CreatureSpawner.setSpawnedType and a vanilla issue related to
setting the mob type of a mob-spawner via spawn_egg.
2017-08-08 20:34:15 +10:00
md_5
b5878783ad SPIGOT-3491: Add option to bypass permissions in advancements 2017-08-06 09:07:24 +10:00
Lukas Hennig
19507baf8b Improvements to BlockStates
* Actually capture all the data of TileEntities. This is done by creating a copy of the TileEntity. The methods of BlockState which currently directly access the TileEntity reference will modify the data of that TileEntity-snapshot instead.
* With the call to BlockState.update, the captured TileEntity data gets applied to the current TileEntity in the world.
* Methods which trigger block specific actions will use the current TileEntity from the world.
* CraftBlockState does not hand out the wrapped or the snapshot TileEntity directly. Instead, it provides an applyTo method to copy the data to a given TileEntity and a method to directly get a copy of the TileEntity NBT data represented by the BlockState. CraftMetaBlockState was updated to make use of that.
* Added #getSnapshotInventory() to bukkit which allows modifiying the captured inventory snapshots of containers.
* Tried to clarify which methods only work if the BlockState is placed, which methods require the block in the world to still be of the same type (methods which trigger actions), and that .getInventory() directly modifies the inventory of the block in the world if the BlockState is placed and becomes invalid if the block type is changed.

Backwards compatibility

* If the BlockState acts as InventoryHolder, getInventory() will still return the inventory directly backed by the TileEntity in the world (like before), and not the snapshot inventory. This compromise should reduce the potential of these changes to break existing plugins, or craftbukkit's own use of BlockState.
* The snapshot's inventory can be accessed by a new method getSnapshotInventory()
* In case the BlockState is not placed (if it was retrieved from the MetaBlockState of an item), the getInventory() method will however return the snapshot inventory. So that when the BlockState gets applied back to the item, the inventory changes are properly included.
* With the changes to CraftMetaBlockState it is no longer required to call the update method before passing a modified BlockState to the CraftMetaBlockState. For backwards compatibility the update method will simply return true for a non-placed BlockState, without actually doing anything.

Impact on plugins
* Restoring blocks now actually works as expected, properly restoring the TileEntity data, reglardless if the block changed its type in the meantime.
* Plugins are now consistently required to call the update method in order to apply changes to blocks. Though, regarding the Javadoc they should have been required to do so anyways.
* New feature: Plugins can take and modify inventory snapshots.
* Breaking change: If a plugin gets the BlockState of a block in the world, modifies the inventory returned by .getInventory(), and then tries to use the same BlockState to apply the TileEntity data to an ItemStack block meta, the ItemStack will use the snapshot inventory, disregarding the changes made to the inventory returned by .getInventory(). This is the compromise of .getInventory() returning the inventory directly backed by the TileEntity in the world.

Other fixes related to BlockState:
* TileEntityContainer#getLocation() will run into a NPE if the TileEntity is non-placed (ex. when getting the BlockState from a CraftMetaBlockState).
* Beacon.getEntitiesInRange() would previously throw a NPE if called for a non-placed BlockState. It was changed to now require to be placed and use the current TileEntity in the world. If the TileEntity in the world is no longer a beacon, it will return an empty list.
* EndGateway now supports setting and getting the exit location even for non-placed EndGateways (inside BlockStateMeta) by using / returning a location with world being null.
2017-08-05 14:37:19 +10:00
md_5
63029f4ff3 SPIGOT-3492: Ensure player functionality uses their specific scoreboard 2017-08-05 09:15:52 +10:00
md_5
2a927e8638 Update to Minecraft 1.12.1 2017-08-03 23:00:00 +10:00
md_5
57c323aad1 SPIGOT-3486: Missing check in redstone placement 2017-08-03 08:31:29 +10:00
md_5
2cfb85dae2 SPIGOT-3487: Llama doesn't drop chest 2017-08-03 08:21:05 +10:00
md_5
86aa17fae1 SPIGOT-3482: ProjectileHitEvent for shulker bullet and llama spit 2017-08-02 18:05:28 +10:00
md_5
2c5c611d0c SPIGOT-3456: Expand calling of ServerCommandEvent
Existing usage preserved by checking sender.
2017-07-28 18:10:38 +10:00
md_5
d00c0574cd SPIGOT-3403: Add an EntityPickupItemEvent 2017-07-28 17:47:59 +10:00
md_5
5c4864398d SPIGOT-3463: Spurious item drops from event 2017-07-28 17:23:39 +10:00
md_5
b1b9ab0df9 SPIGOT-3461: Standardise plugin load timing 2017-07-26 13:20:29 +10:00
md_5
4670a84bd9 SPIGOT-3432: Add playNote support for new sounds 2017-07-24 17:44:44 +10:00
md_5
f078eed54b SPIGOT-3440: Non player entities should not make new portals 2017-07-22 16:40:10 +10:00
md_5
5a12442f22 SPIGOT-3433: Improve AreaEffectCloud#getSource 2017-07-22 09:51:22 +10:00
md_5
49c2537fe2 Fix memory leak in PlayerList 2017-07-17 09:55:47 +10:00
md_5
e03b1a556d SPIGOT-3417: Event for shearing snowman 2017-07-15 09:53:22 +10:00
md_5
50b75cd65d SPIGOT-3407: Set damager for evoker fangs 2017-07-08 22:40:54 +10:00
md_5
0481ae963a SPIGOT-3382: Ensure players can pickup stuff 2017-06-26 11:21:38 +10:00
md_5
9de5cb59a0 SPIGOT-3377: Fix subspace bubble advancement 2017-06-26 10:16:54 +10:00
md_5
d7cd7275f2 SPIGOT-3379: Generalise canPickupItems to other entities. 2017-06-26 08:34:52 +10:00
md_5
de76085596 SPIGOT-3376: Fix nested functions 2017-06-26 08:27:25 +10:00
md_5
258575110f SPIGOT-3373: Fix /execute in gameloop functions 2017-06-25 09:46:19 +10:00
md_5
753a8e700d SPIGOT-3324: Improve tameable damage handling 2017-06-24 10:01:46 +10:00
md_5
763827668e SPIGOT-3368: Allow anvil level cost to be overwritten by properties 2017-06-23 20:35:17 +10:00
md_5
5e2a23055e SPIGOT-3364: Correct EntityResurrectEvent 2017-06-23 12:47:29 +10:00
md_5
03f1e37ae2 Fix nether world border center not adjusting 2017-06-18 19:23:33 +10:00
md_5
a7d074c6c0 SPIGOT-3329: Allow per world loot tables 2017-06-15 20:34:19 +10:00
md_5
732911efbc SPIGOT-3337: Use special data value to indicate multiple recipe choices 2017-06-15 07:23:08 +10:00
Jacob Martin
f7d14f184d Fix detection of missing or invalid tile entities for End portals and gateways 2017-06-12 12:41:18 -05:00
md_5
ec47e791bd SPIGOT-3328: EntityTameEvent for Parrots 2017-06-12 07:27:34 +10:00
md_5
202da9777d SPIGOT-3324: Best effort fix for shoulder Parrots + cancelled damage event 2017-06-11 12:20:18 +10:00
md_5
639aa0cf48 SPIGOT-3320: Apply tile entity fixer to more types 2017-06-11 08:32:29 +10:00
md_5
ed8c725d19 SPIGOT-3304: Respect duration from Vanilla /weather 2017-06-09 16:17:08 +10:00
md_5
2c34c38d7a SPIGOT-3303: Warn when attempting to grant non existent recipe 2017-06-09 16:13:35 +10:00
md_5
1b3122eef1 SPIGOT-3302: Armor stands not dropping armor 2017-06-09 15:51:56 +10:00
md_5
bb4ae3b3b8 Update to Minecraft 1.12 2017-06-08 18:00:00 +10:00
chickeneer
fe3ca95c76 Prevent NPE when setting tempt target to null 2017-06-04 08:43:00 +10:00
md_5
10daedccdd Add proper TeleportCause for /teleport 2017-06-04 08:39:36 +10:00
md_5
9a032b246b SPIGOT-3290: /teleport command overrides player rotation 2017-06-04 08:34:52 +10:00
md_5
701b06494d SPIGOT-3286: Call BlockFormEvent for Concrete Powder -> Concrete 2017-06-03 17:39:03 +10:00
md_5
e13d119686 Update to Minecraft 1.12-pre6 2017-05-30 21:55:13 +10:00
Scetra
ccc420a957 Add support for preventing block drops in BreakEvent 2017-05-28 17:08:28 +10:00
md_5
c037fe3d44 Add color API for Teams 2017-05-28 11:00:02 +10:00
Pokechu22
44dd60ac27 SPIGOT-3272: Fix duplicate creative inventory
This change properly identifies the creative inventory as one with 5 crafting slots (as that's the default set in ContainerPlayer, and handled properly in other containers), instead of having the same inventory twice (which breaks slot identification).
2017-05-28 10:32:31 +10:00
MiniDigger
274304b8ca SPIGOT-439: Add player locale related APIs. 2017-05-27 19:06:28 +10:00
md_5
a479029a85 Ensure gameLoop function gets selectors applied. 2017-05-26 16:43:56 +10:00
md_5
c7920f4302 SPIGOT-3257: Issue with AdvancementRewards function 2017-05-21 10:28:07 +10:00
md_5
24147056e0 SPIGOT-3258: VehicleBlockCollisionEvent only fires in certain directions 2017-05-21 10:24:47 +10:00
md_5
cda27c992d SPIGOT-3254: Check chunks are loaded before ticking entities as per previous versions. 2017-05-20 11:28:38 +10:00
md_5
1004352990 Update to Minecraft 1.12-pre5 2017-05-19 21:00:13 +10:00
md_5
45102fcf28 Misc advancement / recipe reload fixes including SPIGOT-3240 2017-05-16 21:22:07 +10:00
md_5
68b0515b51 SPIGOT-3243: Remove recipe reset on world change / death 2017-05-15 18:11:48 +10:00
md_5
913c5a61f7 SPIGOT-3242: Fix rain not showing client side 2017-05-15 15:01:05 +10:00
md_5
5195487ec6 Update to Minecraft 1.12-pre2 2017-05-14 12:00:00 +10:00
md_5
fcc5dcce54 SPIGOT-3235: Disconnect for payload errors 2017-05-14 09:25:25 +10:00
BlackHole
fbb47e8383 SPIGOT-3215: Call BlockPhysicsEvent for tall plants 2017-05-01 19:49:37 +10:00
Matthew
d9d7552262 Implement getColor / setColor for Shulker entity 2017-04-30 09:54:34 +10:00
Pokechu22
a2af8f0a73 SPIGOT-3207: Fix hiding players in a BukkitRunnable after joining
This happened because "joining" wasn't cleared until the player was ticked.  Runnables (presumably) ran _after_ the player list packet was sent, but before the player was ticked; thus, the player list packet was sent, but not cleared.  The fix is to replace joining with hasSentListPacket, which is set immediately before sending any player list packets (thus, if hidePlayer is called after, it sees that the list packet has been sent and sends a new one to reset it).  With this fix, the player is added to the list and then removed shortly afterwards.

The reason why running /hideall in the example wouldn't fix the invisibility is because the server already thinks the player's been removed from the list (as they're hidden), and thus doesn't want to send another hide packet.  This is correct behavior assuming that they get hidden correctly the first time, which they now do.
2017-04-28 15:27:57 +10:00
Geoff Crossland
6194f6cc49 Drop RegionFile.chunkExists() in favour of Mojang's own version 2017-04-27 21:25:33 +10:00
Matthew
55a1f9ff12 Implement getColor / setColor for TippedArrow 2017-04-26 20:28:27 -04:00
md_5
2453830549 Reset player arrow count on death 2017-04-26 15:56:06 +10:00
md_5
7b044defc0 Remove players from vehicle when changing world via NMS methods. 2017-04-21 14:56:41 +10:00
md_5
0ab698655b SPIGOT-3192: Return default value for invalid map icons 2017-04-21 08:20:49 +10:00
md_5
1c3428e534 Add small throttle to book edits. 2017-04-20 22:10:31 +10:00
md_5
be9ef980b9 Implement cooldown API 2017-04-19 18:04:32 +10:00