Commit Graph

640 Commits

Author SHA1 Message Date
Parker Hawke
305df9035f Implement max fuse tick & explosion radius methods to Creeper 2017-11-08 12:33:21 +11:00
md_5
3e3bbd4272 SPIGOT-3638: Don't process async chat on shutting down server 2017-11-08 10:36:11 +11:00
md_5
2fae23c251 SPIGOT-3637: Adjust yaw yet again 2017-11-07 17:21:38 +11:00
md_5
b8f84f375b Fix bad diff 2017-10-13 21:47:55 +11:00
md_5
ef2f38267f SPIGOT-3607: Bad yaw from armorstands treated as living 2017-10-13 21:36:32 +11:00
md_5
6733aa5635 SPIGOT-3603: Fix client timing out in scenarios where it sends no packets. 2017-10-09 18:23:58 +11:00
blablubbabc
f8500c0a3e SPIGOT-3598: Persist all beacon effects
Regardless of if they are possible in Vanilla by default.
2017-10-07 18:48:08 +11:00
md_5
e8b6e4f29b Temporarily shift L7 timeout value to L4 value of 30s. 2017-10-06 20:49:22 +11:00
md_5
362ed329f0 Supress harmless teleport error 2017-10-01 17:29:03 +11:00
md_5
94b0980852 SPIGOT-3571: Packet handling must be synchronous 2017-09-19 08:00:56 +10:00
md_5
9a1f5ee80a Update to Minecraft 1.12.2 2017-09-18 20:00:00 +10:00
md_5
357b573a19 SPIGOT-3513: Correctly set size for freshly spawned Minecarts 2017-08-16 20:47:23 +10:00
Geoff Crossland
963b19c599 Fix a few chunk saving race conditions
* ChunkRegionLoader.c() picks an entry in the save queue, removes that entry from the save queue and then actually writes the entry to the region file. So, between the last two steps, the entry is neither in the save queue nor is it in the region file; if somebody loads the chunk again (with ChunkRegionLoader.loadChunk()) in that gap, they'll get old data. I've delayed the removal until the saving is done.
* ChunkRegionLoader.c() also records the coords of the chunks it's currently saving in this.c. ChunkRegionLoader.a(ChunkCoordIntPair, NBTTagCompound), which adds an entry to the save queue, stops the addition of an entry if its coords are in this.c. Now, I'm guessing that Mojang's intended purpose for this mechanism was to prevent multiple parallel writes for the same chunk. The "stops the addition" bit above should then be something like "block until it's no longer in c"; in fact, the vanilla implementation is "discard the new state of the chunk". I've taken the easy route to solving this, by just making ChunkRegionLoader.c() synchronized (since, in normal use, only the chunk saving thread is in here).
2017-08-11 17:34:19 +10:00
md_5
27b8bf9116 SPIGOT-3497: Cancelled EntityPortalEvent leads to incorrect behaviour 2017-08-08 20:35:29 +10:00
Lukas Hennig
61a31ca0c7 SPIGOT-3496, MC-92282: Set mob type of mob-spawner reverts after single spawn wave.
Fixes CreatureSpawner.setSpawnedType and a vanilla issue related to
setting the mob type of a mob-spawner via spawn_egg.
2017-08-08 20:34:15 +10:00
md_5
b5878783ad SPIGOT-3491: Add option to bypass permissions in advancements 2017-08-06 09:07:24 +10:00
Lukas Hennig
19507baf8b Improvements to BlockStates
* Actually capture all the data of TileEntities. This is done by creating a copy of the TileEntity. The methods of BlockState which currently directly access the TileEntity reference will modify the data of that TileEntity-snapshot instead.
* With the call to BlockState.update, the captured TileEntity data gets applied to the current TileEntity in the world.
* Methods which trigger block specific actions will use the current TileEntity from the world.
* CraftBlockState does not hand out the wrapped or the snapshot TileEntity directly. Instead, it provides an applyTo method to copy the data to a given TileEntity and a method to directly get a copy of the TileEntity NBT data represented by the BlockState. CraftMetaBlockState was updated to make use of that.
* Added #getSnapshotInventory() to bukkit which allows modifiying the captured inventory snapshots of containers.
* Tried to clarify which methods only work if the BlockState is placed, which methods require the block in the world to still be of the same type (methods which trigger actions), and that .getInventory() directly modifies the inventory of the block in the world if the BlockState is placed and becomes invalid if the block type is changed.

Backwards compatibility

* If the BlockState acts as InventoryHolder, getInventory() will still return the inventory directly backed by the TileEntity in the world (like before), and not the snapshot inventory. This compromise should reduce the potential of these changes to break existing plugins, or craftbukkit's own use of BlockState.
* The snapshot's inventory can be accessed by a new method getSnapshotInventory()
* In case the BlockState is not placed (if it was retrieved from the MetaBlockState of an item), the getInventory() method will however return the snapshot inventory. So that when the BlockState gets applied back to the item, the inventory changes are properly included.
* With the changes to CraftMetaBlockState it is no longer required to call the update method before passing a modified BlockState to the CraftMetaBlockState. For backwards compatibility the update method will simply return true for a non-placed BlockState, without actually doing anything.

Impact on plugins
* Restoring blocks now actually works as expected, properly restoring the TileEntity data, reglardless if the block changed its type in the meantime.
* Plugins are now consistently required to call the update method in order to apply changes to blocks. Though, regarding the Javadoc they should have been required to do so anyways.
* New feature: Plugins can take and modify inventory snapshots.
* Breaking change: If a plugin gets the BlockState of a block in the world, modifies the inventory returned by .getInventory(), and then tries to use the same BlockState to apply the TileEntity data to an ItemStack block meta, the ItemStack will use the snapshot inventory, disregarding the changes made to the inventory returned by .getInventory(). This is the compromise of .getInventory() returning the inventory directly backed by the TileEntity in the world.

Other fixes related to BlockState:
* TileEntityContainer#getLocation() will run into a NPE if the TileEntity is non-placed (ex. when getting the BlockState from a CraftMetaBlockState).
* Beacon.getEntitiesInRange() would previously throw a NPE if called for a non-placed BlockState. It was changed to now require to be placed and use the current TileEntity in the world. If the TileEntity in the world is no longer a beacon, it will return an empty list.
* EndGateway now supports setting and getting the exit location even for non-placed EndGateways (inside BlockStateMeta) by using / returning a location with world being null.
2017-08-05 14:37:19 +10:00
md_5
63029f4ff3 SPIGOT-3492: Ensure player functionality uses their specific scoreboard 2017-08-05 09:15:52 +10:00
md_5
2a927e8638 Update to Minecraft 1.12.1 2017-08-03 23:00:00 +10:00
md_5
57c323aad1 SPIGOT-3486: Missing check in redstone placement 2017-08-03 08:31:29 +10:00
md_5
2cfb85dae2 SPIGOT-3487: Llama doesn't drop chest 2017-08-03 08:21:05 +10:00
md_5
86aa17fae1 SPIGOT-3482: ProjectileHitEvent for shulker bullet and llama spit 2017-08-02 18:05:28 +10:00
md_5
2c5c611d0c SPIGOT-3456: Expand calling of ServerCommandEvent
Existing usage preserved by checking sender.
2017-07-28 18:10:38 +10:00
md_5
d00c0574cd SPIGOT-3403: Add an EntityPickupItemEvent 2017-07-28 17:47:59 +10:00
md_5
5c4864398d SPIGOT-3463: Spurious item drops from event 2017-07-28 17:23:39 +10:00
md_5
b1b9ab0df9 SPIGOT-3461: Standardise plugin load timing 2017-07-26 13:20:29 +10:00
md_5
4670a84bd9 SPIGOT-3432: Add playNote support for new sounds 2017-07-24 17:44:44 +10:00
md_5
f078eed54b SPIGOT-3440: Non player entities should not make new portals 2017-07-22 16:40:10 +10:00
md_5
5a12442f22 SPIGOT-3433: Improve AreaEffectCloud#getSource 2017-07-22 09:51:22 +10:00
md_5
49c2537fe2 Fix memory leak in PlayerList 2017-07-17 09:55:47 +10:00
md_5
e03b1a556d SPIGOT-3417: Event for shearing snowman 2017-07-15 09:53:22 +10:00
md_5
50b75cd65d SPIGOT-3407: Set damager for evoker fangs 2017-07-08 22:40:54 +10:00
md_5
0481ae963a SPIGOT-3382: Ensure players can pickup stuff 2017-06-26 11:21:38 +10:00
md_5
9de5cb59a0 SPIGOT-3377: Fix subspace bubble advancement 2017-06-26 10:16:54 +10:00
md_5
d7cd7275f2 SPIGOT-3379: Generalise canPickupItems to other entities. 2017-06-26 08:34:52 +10:00
md_5
de76085596 SPIGOT-3376: Fix nested functions 2017-06-26 08:27:25 +10:00
md_5
258575110f SPIGOT-3373: Fix /execute in gameloop functions 2017-06-25 09:46:19 +10:00
md_5
753a8e700d SPIGOT-3324: Improve tameable damage handling 2017-06-24 10:01:46 +10:00
md_5
763827668e SPIGOT-3368: Allow anvil level cost to be overwritten by properties 2017-06-23 20:35:17 +10:00
md_5
5e2a23055e SPIGOT-3364: Correct EntityResurrectEvent 2017-06-23 12:47:29 +10:00
md_5
03f1e37ae2 Fix nether world border center not adjusting 2017-06-18 19:23:33 +10:00
md_5
a7d074c6c0 SPIGOT-3329: Allow per world loot tables 2017-06-15 20:34:19 +10:00
md_5
732911efbc SPIGOT-3337: Use special data value to indicate multiple recipe choices 2017-06-15 07:23:08 +10:00
Jacob Martin
f7d14f184d Fix detection of missing or invalid tile entities for End portals and gateways 2017-06-12 12:41:18 -05:00
md_5
ec47e791bd SPIGOT-3328: EntityTameEvent for Parrots 2017-06-12 07:27:34 +10:00
md_5
202da9777d SPIGOT-3324: Best effort fix for shoulder Parrots + cancelled damage event 2017-06-11 12:20:18 +10:00
md_5
639aa0cf48 SPIGOT-3320: Apply tile entity fixer to more types 2017-06-11 08:32:29 +10:00
md_5
ed8c725d19 SPIGOT-3304: Respect duration from Vanilla /weather 2017-06-09 16:17:08 +10:00
md_5
2c34c38d7a SPIGOT-3303: Warn when attempting to grant non existent recipe 2017-06-09 16:13:35 +10:00
md_5
1b3122eef1 SPIGOT-3302: Armor stands not dropping armor 2017-06-09 15:51:56 +10:00