Aikar
7c7f8b83ab
Optimized Light Level Comparisons
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Use an optimized method to test if a block position meets a desired light level.
This method benefits from returning as soon as the desired light level matches.
Also Optimize Grass more
2016-03-18 23:55:31 -04:00
Aikar
ef251a8f81
Remove checkIfActive timings
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Unneeded and adds extra timings cost to every entity tick
2016-03-18 17:11:53 -04:00
Zach Brown
30f02fe6e5
Fix the end credits toggle
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I think its pretty clear that no one uses this given that it didn't work at all before
2016-03-16 02:41:38 -05:00
Aikar
06def38a47
Re-add chunk save queue improvements
2016-03-12 14:23:17 -06:00
kashike
dcb7708f0c
Don't nest if we don't need to when cerealising text components
2016-03-08 18:29:39 -08:00
Aikar
354ed8ed65
Improve NavigationListener patches.
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reduces diff and cleans up implementation of goals greatly.
2016-03-08 21:01:33 -05:00
kashike
9a9033c6c1
Add BaseComponent sendMessage methods to CommandSender
2016-03-08 13:16:54 -08:00
Zach Brown
a05bf5ab9f
Rebuild patches
2016-03-07 15:54:14 -06:00
Zach Brown
46d8cd6ca7
Rebuild patches
2016-03-07 00:57:19 -06:00
Zach Brown
f429e9e043
Update and rebuild patches
2016-03-06 14:59:17 -06:00
Aikar
417017308c
Chunk save queue improvements
2016-03-04 20:24:42 -06:00