Aikar
a5f9077242
Bound Treasure Maps to World Border
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Make it so a Treasure Map does not target a structure outside of the
World Border, where players are not even able to reach.
This also would help the case where a players close to the border, and one
that is outside happens to be closer, but unreachable, yet another reachable
one is in border that would of been missed.
2016-12-20 15:17:18 -05:00
Aikar
4506924566
Ignore invalid Marker Icon ID's in maps - Fixes #497
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Replace with the red marker. Should of only happened by creative abuse.
2016-12-19 23:39:52 -05:00
Aikar
fff0dc6598
Prevent Pathfinding out of World Border - Fixes #547
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This prevents Entities from trying to run outside of the World Border
2016-12-19 23:08:31 -05:00
Aikar
310105c9c0
Update upstream
2016-12-19 22:58:12 -05:00
Aikar
e82cdab244
Fix worldborder bug
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typo in variable name
2016-12-19 01:23:59 -05:00
Zach Brown
b3dd2f9212
Add obfhelper to vanish patch
2016-12-16 23:02:33 -06:00
Zach Brown
8076a6a231
Add ProjectileCollideEvent
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Base our vanish changes on top of that event.
2016-12-16 22:13:45 -06:00
Techcable
e0ada11f1e
Change base variables in BlockPos to force diff
2016-12-16 19:53:35 -06:00
Zach Brown
b17aa5f5ba
Don't let FishingHooks use portals
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Closes GH-531
2016-12-16 16:03:56 -06:00
Zach Brown
67a9e0cbf6
Update upstream CB
2016-12-10 17:50:31 -06:00
Zach Brown
b21c31c91d
Update upstream B/CB
2016-12-09 18:07:35 -06:00
Zach Brown
cead4e0a74
Update upstream B/CB
2016-12-06 17:12:19 -06:00
Zach Brown
4acf56eb8b
Update upstream, fix accidental removal from last
2016-12-02 21:11:39 -06:00
Zach Brown
9e40eaf85d
Don't remove random diffs in update
2016-12-02 21:04:24 -06:00
Zach Brown
f0e32d948f
Update upstream CB
2016-12-02 18:07:07 -06:00
Aikar
61526b1029
Optimize World.isLoaded(BlockPosition)Z
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Reduce method invocations for World.isLoaded(BlockPosition)Z
2016-12-02 00:20:34 -05:00
Aikar
e5b4e80232
Ignore "Unable to resolve BlockEntity" debug messages - Fixes #489
2016-12-02 00:02:18 -05:00
Techcable
d0cfdc4c62
Speedup BlockPos by fixing inlining
2016-11-30 20:57:02 -06:00
AlphaBlend
37d3c5cd55
Add source to PlayerExpChangeEvent
2016-11-30 17:31:46 -06:00
Zach Brown
b3d302b6db
Update upstream CB
2016-11-29 18:02:20 -06:00
willies952002
63870333cb
Allow Reloading of Command Aliases
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Use "/reload commands" to reload the aliases stored in commands.yml
2016-11-28 10:24:22 -05:00
Zach Brown
4241b49b85
Update upstream B/CB - hitEntity added upstream
2016-11-28 17:16:07 -06:00
Jamie Mansfield
0eb17ae4fe
Update inventory. Fixes #505
2016-11-28 21:32:05 +00:00
Zach Brown
d5240abbbd
Update patch number
2016-11-27 16:54:10 -06:00
Zach Brown
ede6f9994d
Merge pull request #517
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Don't process packets from offline players
2016-11-27 16:23:17 -06:00
Alfie Cleveland
ac3077af34
Don't process packets from offline players
2016-11-27 22:17:55 +00:00
Alfie Cleveland
e579fe5518
Optimise removeQueue
2016-11-26 22:35:42 -06:00
Alfie Cleveland
048e964b41
Fix double lock in ServerConnection
2016-11-26 22:06:23 -06:00
Zach Brown
1881616f15
Alter last to force conflicts but keep contents
2016-11-26 22:02:19 -06:00
Alfie Cleveland
a36e2a4378
Optimise NetworkManager
2016-11-25 20:35:15 +00:00
Zach Brown
5cc2d45a03
Update upstream B/CB/S
2016-11-24 21:12:18 -06:00
vemacs
53bdc0450b
Optimize network queue by making size() constant-time
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Idea from @AlfieC
2016-11-23 13:02:47 -05:00
Aikar
b1aa7e2ca9
Merge branch 'vemacs-cachedthreadpool-login'
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* vemacs-cachedthreadpool-login:
Cache user authenticator threads Idea from @AlfieC
2016-11-23 11:53:35 -05:00
vemacs
ec2ae627fb
Cache user authenticator threads
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Idea from @AlfieC
2016-11-23 08:36:45 -05:00
Zach Brown
b44bb52488
Update upstream B/CB/S
2016-11-22 18:06:14 -06:00
AlphaBlend
b36fbd6687
Relocate bad call to ProjectileHitEvent
2016-11-21 22:24:19 -08:00
Aikar
09a8e2f02f
Update upstream
2016-11-21 18:00:40 -05:00
Zach Brown
464b0455bd
Add ShulkerBoxes to the LootTable API
2016-11-19 11:31:01 -06:00
Aikar
7d73fa7ae0
Update Upstream
2016-11-18 23:58:56 -05:00
Aikar
8f3325047c
Re-add dependency reduced pom
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Learned the correct way to handle that file
2016-11-18 21:09:03 -05:00
Zach Brown
2b8aa1a8f2
Simplify the affects spawning API implementation
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Get the hell away from EntitySelectors, not that that one right anyway
Fixes GH-482
2016-11-18 18:55:14 -06:00
Zach Brown
4832b1a385
Update Paper to MC 1.11
2016-11-16 20:23:38 -06:00
Black Hole
502ade5e74
@Z750 There are other command block types
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Blocks.dc and .dd (don't know why they ain't renamed yet).
cc GH-478
2016-11-13 20:20:14 -06:00
Zach Brown
6b146ebec2
Expand NBT filtering from last commit
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cc GH-478
2016-11-13 19:36:23 -06:00
Zach Brown
513118af55
Filter bad data from ArmorStand and SpawnEgg items
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Fixes GH-478
2016-11-12 23:29:32 -06:00
Zach Brown
f3fd0471f2
Always cleanup collideRule teams at startup
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Fixes GH-463
2016-11-05 13:34:18 -05:00
Zach Brown
4916cf72cb
Raise packet tolerance in spam threshold patch
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Fixes GH-462
2016-11-04 22:31:37 -05:00
Aikar
1d9fc7dfc2
Chunk Save Stats Debug Option
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Adds a command line flag to enable stats on how chunk saves are processing.
Stats on current queue, how many was processed and how many were queued.
2016-11-04 02:21:33 -04:00
Aikar
3732877c5c
Rework that save cap patch and make it configurable
2016-11-04 01:55:36 -04:00
Aikar
e9542e33fd
Don't process auto save if the save queue is filled
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This avoids ever growing pending NBT objects which eat up memory.
2016-11-04 01:33:08 -04:00