Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6a039faf PR-745: Expose more information about advancements
52148c47 PR-749: Various javadoc improvements
23c2d841 PR-748: Remove permissible recalculation from Permission constructor
CraftBukkit Changes:
a59dc59e SPIGOT-7025: Use existing item in hand for ranged Drowned attack
e4cca0ca PR-1050: Expose more information about advancements
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
95d233dc SPIGOT-1807: PlayerTeleportEvent is called twice
Spigot Changes:
b0819150 PR-116: Slightly reduce item merge radius in Y-direction
ef2aa765 PR-119: Fix off-by-one and allow disabling max-tnt-per-tick option
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
218294b1 PR-743: Support setting individual Wither head targets
CraftBukkit Changes:
d48f2d1a PR-1047: Support setting individual Wither head targets
518f1bee SPIGOT-6948: Motion from Explosion after Respawn
f3c7a6ac SPIGOT-7019: Add yaw in World#getSpawnLocation
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
312281ea PR-742: Make World implement Keyed
CraftBukkit Changes:
2ac7fa7a SPIGOT-7014: getLootTable API should not persistently update loot table
7fdd7941 PR-1046: Make World implement Keyed
7bc728a6 PR-1045: Revert changes to persistence required checks
Spigot Changes:
b6d12d17 Rebuild patches
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
fc460d1b PR-735: Add Villager#zombify
c8c8331e PR-690: Add method to read ItemStack input
62845f2f SPIGOT-6829: Add per-player world border API
CraftBukkit Changes:
a459f4d4 PR-1033: Add Villager#zombify
d65d1430 PR-975: Add method to read ItemStack input
b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil
6c308e1b SPIGOT-6829: Add per-player world border API
Spigot Changes:
42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
2542945e Remove broken quickMoveStack implementation
5631e8bf SPIGOT-6973: Setting biome calls String#intern for every biome placed
Configurable under "settings.chunk-loading.player-max-chunk-load-rate",
defaults to -1. This commit also changes the chunk loading to be
distributed equally for all players, rather than distance based. This is
to ensure players flying around do not take priority over everyone else.
The exception to this new rule is the min-load-radius, which still has
priority over everything else.
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
7902647a PR-737: Update WorldCreator#generatorSettings docs
67556a50 PR-736: Update README
CraftBukkit Changes:
10922194 Java 18 support
d53c4fb6 PR-1039: Use correct ops in GeneratorSettings
a567e4ae PR-1038: Removed the no longer needed getChunkUnchecked method from ChunkProviderServer.
4ac8fcce SPIGOT-6980: Since 1.18.2, World#isChunkLoaded returned false for chunks that have just been loaded (e.g. inside ChunkLoadEvent).
e6cc7c70 PR-1035: Update README
3ec79a27 SPIGOT-5140: Call EntityChangeBlockEvent when a ChorusFlower is destroyed by a projectile
lets debug mode throw a trace in order to potentially see where
such calls are cascading from easier, but, generally, if you see one setBlock
call, you're gonna see more, and this just potentially causes a flood of logs
which can cause issues for slower terminals, etc.
We can limit the flood by just allowing one for a single gen region,
we'll also only gen a trace for the first one, I see no real pressing need
to generate more, given that that would *massively* negate this patch otherwise