Lulu13022002
b99d071a36
Swap some nullable annotations ( #10960 )
2024-06-24 00:42:44 +02:00
Jake Potrebic
1d3fc0ee68
Bump reflection-rewriter to 0.0.2 ( #10927 )
2024-06-24 00:29:50 +02:00
Jake Potrebic
897ece48d5
Call EntityPortalEnterEvent on endgateways and make cancellable ( #10892 )
2024-06-23 15:01:12 -07:00
Lulu13022002
5ae4758c8b
Fix speed for launched trident using api ( #10936 )
2024-06-23 14:37:20 -07:00
Lulu13022002
97afc9a00c
Fix StackOverflowError for new dispenser interaction ( #10949 )
2024-06-23 22:24:17 +02:00
SoSeDiK
b2e5587a2e
Expose LivingEntity#canUseSlot ( #10930 )
2024-06-23 22:11:39 +02:00
Lulu13022002
95aa440473
Add missing effect cause and deprecate PATROL_CAPTAIN cause ( #10958 )
2024-06-23 22:08:13 +02:00
scarfacered
19eefe9321
Fix SoundEffects only to players diff ( #10966 )
...
Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
2024-06-23 22:03:32 +02:00
Shane Freeder
812701d901
Do not crash when an exp orb attempts to mend an unrepairable item
2024-06-23 14:04:58 +01:00
Lulu13022002
76c2f16f57
Fix wrong diff applying delta twice ( #10959 )
2024-06-22 20:11:34 +02:00
Pedro
77c763b5ef
Fix PlayerShearBlockEvent drops ignored for Pumpkin ( #10956 )
2024-06-22 14:50:47 +01:00
Spottedleaf
19105a9019
Fix unload queue storing chunks in wrong sections
...
The unload queue stored the chunks in the same section as
the chunk coordinate, when it needed to apply the unload shift.
Additionally, change the default region shift to the ticket
propagator shift as there is no benefit to using a low region
shift since no regionizing is occuring. This makes the unload
queue shift 6, which should reduce the number of sections to deal
with while processing unloads.
2024-06-21 11:57:03 -07:00
Lulu13022002
9cd0201535
Preserve velocity for fireball ( #10934 )
2024-06-21 11:06:31 -07:00
Lulu13022002
0409a68f50
deprecate and update some entity tags ( #10932 )
2024-06-21 18:51:00 +02:00
Lulu13022002
081146c56e
Validate using_converts_to for food component ( #10931 )
2024-06-21 18:48:48 +02:00
Lulu13022002
d64be7e10a
Fix NPE of AbstractArrow#getWeapon ( #10933 )
2024-06-21 18:48:29 +02:00
Lulu13022002
a0fad76fb6
Fix base damage for trident ( #10948 )
2024-06-21 18:48:18 +02:00
Shane Freeder
0a1b133c28
Revert "Fixes exception log messages getting dropped during bootstrap ( #10935 )" ( Closes #10945 )
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This reverts commit 2118196dd5
.
2024-06-21 10:06:03 +01:00
Shane Freeder
8b1d26df0b
Fix diff in sprint interruption option ( Closes #10939 )
2024-06-21 01:21:23 +01:00
Jake Potrebic
2118196dd5
Fixes exception log messages getting dropped during bootstrap ( #10935 )
2024-06-20 11:26:07 -07:00
Lulu13022002
bab07e0ff9
Validate speed for tool component rule ( #10923 )
2024-06-20 09:32:32 -07:00
Lulu13022002
666bc4dbb2
Experimental annotation changes ( #10914 )
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* Experimental annotation changes
* wind charge damage type is not experimental anymore
2024-06-20 09:03:09 -07:00
Lulu13022002
cf60574a2f
Fix jukebox playable component not being applied on item meta ( #10922 )
2024-06-20 08:57:56 -07:00
Spottedleaf
2df432f6af
Re-add chunk system debug commands
...
Re-adds the 'chunkinfo', 'holderinfo' and 'debug chunks' commands.
Additionally, this re-adds chunk debug dumping during watchdog
long timeouts.
2024-06-19 12:11:21 -07:00
Spottedleaf
e0d9d6028c
Add debug for chunk system unload crash
...
Somehow, a chunkholder is present in the unload queue after
it has been unloaded. It is likely that this is a result of
adding the chunk holder to the unload queue while it is
unloading. However, that should not be possible.
To find out where it is being added to the unload queue, track
the last stacktrace which adds to the unload queue and check
on chunk holder remove if the holder is present in the unload queue
and log the stacktrace.
2024-06-19 10:55:04 -07:00
Spottedleaf
f4ddd4ac24
Fix ChunkHolder#getFullChunkNow returning non-null when it should not
...
In the new chunk system, the chunk is only at FULL when either
the FULL callbacks have been invoked or during the FULL callbacks.
2024-06-19 10:42:48 -07:00
Spottedleaf
38428c0d6c
Cleanup MCUtils patch for chunk system
...
Remove utilities that are unused, as well as replacing
the full chunk map with a concurrentutil implementation.
Additionally, fix the addition/removal of chunks to/from the
full chunk map so that getChunkIfLoaded correctly returns a
non-null chunk when calling the load or unload events.
2024-06-19 10:29:03 -07:00
Spottedleaf
c0268ca86e
Copy missing diff from old chunk system patch
...
Fixes:
- EntitiesLoadEvent/EntitiesUnloadEvent not firing
- Chunks not saving properly in a lot of cases
2024-06-19 09:27:15 -07:00
Spottedleaf
250e78c42a
Re-add fixlight command
2024-06-19 08:41:24 -07:00
Jason Penilla
4ea696ffe4
Add ticket for chunk load in isChunkGenerated
2024-06-18 21:15:20 -07:00
Jason Penilla
3b1c85b3a2
Execute chunk tasks while waiting for chunk load in isChunkGenerated
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this shouldn't be needed as we are requesting EMPTY status, however there is a deeper issue that we will just work around for now
fixes #10916
2024-06-18 21:04:35 -07:00
Jason Penilla
d23825aa56
Add missing null check to getFullChunkIfLoaded
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fixes #10915
2024-06-18 18:27:50 -07:00
Jason Penilla
126f6d7dc1
Remove getUnloadingChunkHolder check
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It always returns null now. So it could NPE and is not useful.
2024-06-18 12:51:40 -07:00
Jason Penilla
7bbe6820c2
Fix CraftWorld#isChunkGenerated
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The upstream implementation is returning true for non-full chunks.
This fix is not ideal since the new chunk system doesn't have a region file/chunk status patch. May want to be revisited before a non-experimental release.
2024-06-18 12:44:07 -07:00
Nassim Jahnke
090775eff4
Use ItemStack.empty() when air is passed into constructor
2024-06-18 15:31:30 +02:00
Bjarne Koll
4514f41ffa
Correct duplicate attribute check ( #10901 )
...
Brackets got lost during the update, leading to an incorrect
precondition call.
2024-06-18 11:11:14 +02:00
Jake Potrebic
b4b820851f
Fix NPE for Jukebox#setRecord
...
Fallback to the global registry if no level exists
Fixes #10899
2024-06-17 17:44:04 -07:00
Emilia Kond
b9f7098723
[ci skip] Fix javadoc mistake in EnchantmentRegistryEntry.Builder ( #10898 )
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The javadoc for EnchantmentRegistryEntry.Builder accidentally refers to
GameEventRegistryEntry, which is a different buildable registry entry.
2024-06-17 22:54:49 +01:00
Nassim Jahnke
21c9a7c79d
Rebuild patches
2024-06-17 21:21:06 +02:00
willkroboth
b3e072a625
Fix hasFiredAsync
parameter when AsyncPlayerSendCommandsEvent
is called ( #10896 )
2024-06-17 21:17:51 +02:00
Jake Potrebic
bf8552f0f0
Delegate ItemStack ( #10852 )
2024-06-17 21:12:42 +02:00
Nassim Jahnke
13992b17c7
Make chunk system loggers calm down a bit
2024-06-17 13:43:21 +02:00
Nassim Jahnke
152f4feff3
Add back improved watchdog support patch
2024-06-17 13:36:43 +02:00
Jake Potrebic
a7f6633362
make EntityPortalReadyEvent#setTargetWorld work again
2024-06-16 15:48:38 -07:00
Jake Potrebic
fb762cf368
remove remaining reference to 'pgive'
2024-06-16 15:38:59 -07:00
Jake Potrebic
8dfb85c173
Enchantment and GameEvent Registry builders ( #10889 )
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Co-authored-by: Bjarne Koll <lynxplay101@gmail.com>
2024-06-17 00:00:12 +02:00
Nassim Jahnke
61b85e4cbf
Fix legacy cb version in remapper
2024-06-16 23:23:50 +02:00
Spottedleaf
f8ee0a06c5
Fix implementations of ChunkHolder#getChunkIfPresent
...
Implementations for ChunkStatuses below FULL are supposed to always
return ProtoChunk instances. However, since we used the last completed
status, it could return LevelChunk.
To resolve this, follow Vanilla behavior of tracking chunk
completions by status and replace old ProtoChunk statuses with
ImposterProtoChunk when the chunk generates to FULL.
Additionally, implement an optimisation for retrieving full chunks
by storing a map of pos -> LevelChunk. This requires only a simple
map lookup to occur for full chunks which are loaded.
2024-06-16 14:09:44 -07:00
Jake Potrebic
d9111ccec2
Registry Modification API ( #10893 )
...
* Registry Modification API
* some fixes
* even more fixes
2024-06-16 12:39:59 -07:00
Nassim Jahnke
106dbae220
Fix getAddress connection check
2024-06-16 21:31:39 +02:00