Spigot
c3ff978d51
Use a crc32 of all the blocks in the chunk as our hash key. This is much more unique.
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By: md_5 <git@md-5.net>
2014-01-29 12:51:20 +11:00
Spigot
5641d50681
Merge pull request #108 from Dmck2b/PermGenLink
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Add more information about changing PermGen size
By: md-5 <md_5@live.com.au>
2014-01-28 16:04:00 -08:00
Spigot
87a0f66c62
Fix unit tests
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By: md_5 <git@md-5.net>
2014-01-29 09:08:29 +11:00
Spigot
05f0f87d55
[Experimental] - Enable compressed bulk chunk cache.
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Sort chunks a final time before sending. This gives the advantage that chunks will load as close to the player as they possibly can, and then move out, as well as increase the cache hit rate when using smaller bulk chunk limits such as the default of 5.
By: md_5 <git@md-5.net>
2014-01-29 09:04:51 +11:00
Spigot
2304886127
Add more information about changing PermGen size
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-28 17:51:26 +00:00
Spigot
6fd6437d95
Use simpler iterator
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By: md_5 <git@md-5.net>
2014-01-28 21:46:15 +11:00
Spigot
3f8acf3f09
Implement a compressed chunk cache. This still needs a lot of work to figure out a good mechanism for looking up previous chunks, however at the moment when coupled with a high bulk chunk limit, it can be effective for solving lag issues.
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By: md_5 <git@md-5.net>
2014-01-28 21:45:06 +11:00
Spigot
ae3c025c4a
Only 1 class is compressible, don't bother interfacing.
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By: md_5 <git@md-5.net>
2014-01-28 20:50:34 +11:00
Spigot
2e56f6db27
Only create a single executor / compressor instance.
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By: md_5 <git@md-5.net>
2014-01-28 20:43:57 +11:00
Spigot
43c5f52de3
Allow Configuring Chunks per Packet. This enables server owners to cram more chunks per packet, potentially leading to higher compression ratios, thus saving bandwidth and load time.
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This is currently set at the Vanilla default value of 5, however initial testing seems to suggest there could be good performance / usability / bandwidth gains by setting it to its maximum value of 32768. Testers are welcome to experiment with this option, beware the placebo though!
By: md_5 <git@md-5.net>
2014-01-28 20:36:05 +11:00
Spigot
615107d0d3
Implement Threaded Bulk Chunk Compression.
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This offloads chunk compression to a new thread, which should help with the pauses often seen when teleporting large amounts of players.
By: md_5 <git@md-5.net>
2014-01-28 20:32:37 +11:00
Spigot
0c538f5fe5
Merge tick shuffling branch into master.
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By: md_5 <git@md-5.net>
2014-01-27 08:40:12 +11:00
Spigot
5daa2e1c61
Revert Spigot branding.
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By: md_5 <git@md-5.net>
2014-01-26 21:54:02 +11:00
Spigot
87c6f7ea4b
Allow configuring of player sample size, and default the sample to 12, the same as Vanilla. This has some performance overhead, as we have to shuffle the list each time, but this is better than the server displaying as offline!
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By: md_5 <git@md-5.net>
2014-01-26 21:50:53 +11:00
Spigot
3ca7ea1b9f
Revert "Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise."
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This reverts commit 4a7355c626
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By: md_5 <git@md-5.net>
2014-01-26 21:33:46 +11:00
Spigot
d0795c8248
Always use real player count for displayed online players.
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By: md_5 <git@md-5.net>
2014-01-26 12:48:32 +11:00
Spigot
a6172c3083
Initialise ping array on startup. The code to decide when to regenerate the array is a bit iffy (Mojang!), as it relies on System.nanoTime() which is not an absolute time source.
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By: md_5 <git@md-5.net>
2014-01-26 12:30:38 +11:00
Spigot
f11c649951
Adjust TPS command to start at 20tps, show * for catchup TPS, and round to 2 decimal places.
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By: md_5 <git@md-5.net>
2014-01-26 12:17:55 +11:00
Spigot
f34befe767
Fix Ping Player Sample to bring it back in line with Vanilla behaviour. The behaviour which Bukkit introduced recently is broken on larger servers as it introduces too many players to the list.
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By: md_5 <git@md-5.net>
2014-01-26 12:14:05 +11:00
Spigot
38a0b897e3
We want to use Math.min, not max to cap displayed TPS to 20
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By: md_5 <git@md-5.net>
2014-01-26 11:04:55 +11:00
Spigot
4a7355c626
Experimentally brand as "Spigot". This will be reverted if *any* plugin compatibility issues arise.
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By: md_5 <git@md-5.net>
2014-01-26 09:17:40 +11:00
Spigot
55952d752e
Fix double comparison issues.
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By: md_5 <git@md-5.net>
2014-01-25 16:18:32 +11:00
Spigot
e681f8f710
Don't allow plugins to create scoreboards async - this can crash the server.
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By: md_5 <git@md-5.net>
2014-01-25 15:23:21 +11:00
Spigot
24ac30925e
TPS isn't capitalized
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It makes me want to hurt someone when its written like "Tps"
By: brutuscat2 <michael_jarman@me.com>
2014-01-24 22:36:32 -05:00
Spigot
f67219cdf0
Implement a new TPS command which will show the average TPS over the last 1,5 and 15 minutes, using the same algorithm as the linux kernel (exponentiallialy damped moving average).
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By: md_5 <git@md-5.net>
2014-01-25 14:09:21 +11:00
Spigot
367618e408
Add Spigot links.
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By: md_5 <git@md-5.net>
2014-01-23 13:17:47 +11:00
Spigot
df37e6e342
Move watchdog and timings code to tick method, not tick loop itself.
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By: md_5 <git@md-5.net>
2014-01-22 19:23:59 +11:00
Spigot
975187b00f
Pop tick loop patch to top
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By: md_5 <git@md-5.net>
2014-01-22 19:19:39 +11:00
Spigot
2053478e45
Reapply tick loop patch.
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By: md_5 <git@md-5.net>
2014-01-22 19:16:12 +11:00
Spigot
f6c7a83b9b
Fix missing colons
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-21 21:34:03 +00:00
Spigot
ed286940f1
Don't disconnect player when we have no vanilla tab completions.
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By: md_5 <git@md-5.net>
2014-01-21 15:32:54 +11:00
Spigot
9cfff2b246
Don't let trees replace any block when growing
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-20 20:44:11 +00:00
Spigot
769d4de755
Allow disabling of ZombiePigmen spawning in portals
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By: Dmck2b <dmck2b+github@gmail.com>
2014-01-20 20:20:00 +00:00
Spigot
c20ce49de1
Check j, not i
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By: md_5 <git@md-5.net>
2014-01-20 15:42:52 +11:00
Spigot
0c8f0a801b
Reduce memory of hiddenPlayers map.
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By: md_5 <git@md-5.net>
2014-01-20 13:50:37 +11:00
Spigot
14d0eb5b67
Remove NextTickList processing whilst we look into an issue.
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http://www.spigotmc.org/threads/lwc-locks-randomly-going-missing-after-using-1249.10505/
Catch stalling on corrupted map data / NBT arrays.
By: md_5 <git@md-5.net>
2014-01-20 13:44:41 +11:00
Spigot
c842e73cdb
Merge pull request #95 from SpigotMC/optimize-nextticklist
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Port Optimize NextTickList processing patch for 1.7.x
By: mikeprimm <mike@primmhome.com>
2014-01-18 18:18:31 -08:00
Spigot
c3350d3a67
Port Optimize NextTickList processing patch for 1.7.x
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By: Mike Primm <mike@primmhome.com>
2014-01-18 13:57:03 -06:00
Spigot
d9c45724f6
Update chat link fix to use Bukkit's current system instead of the old one
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 19:36:47 +00:00
Spigot
6af626749d
Support vanilla's direction tag on fireballs
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 14:30:50 +00:00
Spigot
34fd794015
Add /tellraw to the vanilla commands defaults
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-18 13:21:13 +00:00
Spigot
f5ab503112
Add getRawAddress back
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By: md_5 <git@md-5.net>
2014-01-17 09:46:50 +11:00
Spigot
9942e61680
Block data values that crash the client
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 22:13:08 +00:00
Spigot
1180c5cc83
Upstream merge
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By: md_5 <git@md-5.net>
2014-01-15 20:28:26 +11:00
Spigot
e4f2987e65
Move replace-commands to commands.replace-commands
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-15 09:20:19 +00:00
Spigot
b5cf4ed39d
Fix ConcurrentModificationException while being idle kicked in a vehicle
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By: Thinkofdeath <thethinkofdeath@gmail.com>
2014-01-14 20:14:36 +00:00
Spigot
cd2ca0fee0
Revert previous change to clear chunk list on the end of each tick, make it configurable instead.
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Whilst the new behaviour was technically correct as it prevented the possibility of the chunk tick list actually increasing over time, it introduced a few issues, namely the fact that it slowed growth to unreasonable levels, and interfered with the values which server admins have finally tuned, and come to enjoy over the last few years.
If it is absolutely essential that growth be halted and ticking reduced as much as possible, the config option is there for power users.
If we wish to 'fix' this by default in the future, a new chunk ticking algorithm, which actually has meaningful config options should be designed.
By: md_5 <git@md-5.net>
2014-01-14 19:16:43 +11:00
Spigot
7cc82556e3
Tweak tab complete disabled to only disable completion of the /command section, and not any subsequent arguments to the command, such as player names or plugin provided completions.
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By: md_5 <git@md-5.net>
2014-01-13 08:57:22 +11:00
Spigot
25cedf3056
Remove accidentally added code
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By: md_5 <git@md-5.net>
2014-01-13 08:28:17 +11:00
Spigot
c264381f25
Replace AutoSave Mechanism
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The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk, however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time. Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
By: md_5 <git@md-5.net>
2014-01-12 21:07:27 +11:00