Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
6a039faf PR-745: Expose more information about advancements
52148c47 PR-749: Various javadoc improvements
23c2d841 PR-748: Remove permissible recalculation from Permission constructor
CraftBukkit Changes:
a59dc59e SPIGOT-7025: Use existing item in hand for ranged Drowned attack
e4cca0ca PR-1050: Expose more information about advancements
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
218294b1 PR-743: Support setting individual Wither head targets
CraftBukkit Changes:
d48f2d1a PR-1047: Support setting individual Wither head targets
518f1bee SPIGOT-6948: Motion from Explosion after Respawn
f3c7a6ac SPIGOT-7019: Add yaw in World#getSpawnLocation
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
312281ea PR-742: Make World implement Keyed
CraftBukkit Changes:
2ac7fa7a SPIGOT-7014: getLootTable API should not persistently update loot table
7fdd7941 PR-1046: Make World implement Keyed
7bc728a6 PR-1045: Revert changes to persistence required checks
Spigot Changes:
b6d12d17 Rebuild patches
This really needs a deeper look here, the way updates are handled is
fairly immature, but, this wasn't ever intended to be a large scale thing
Ideally, imho, we'd collect the list of update files into some form of Map,
that way we just have a reference of Name > File refs, and can filter out
cases where there are two versions of a plugin in there and warn expectidely,
but, that creates some complications, you would need to fall back to a dir
scan in the case of a plugin calling loadPlugin, but, it would at least
give us more defined behavior, as well as improve performance here vs
repeatidely trying to deserialise the plugin.yml defs for every file
in there on every load
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
fc460d1b PR-735: Add Villager#zombify
c8c8331e PR-690: Add method to read ItemStack input
62845f2f SPIGOT-6829: Add per-player world border API
CraftBukkit Changes:
a459f4d4 PR-1033: Add Villager#zombify
d65d1430 PR-975: Add method to read ItemStack input
b5559f8c SPIGOT-6990: Fix setRepairCost(0) in Anvil
6c308e1b SPIGOT-6829: Add per-player world border API
Spigot Changes:
42b61526 SPIGOT-7000: Generation and /locate issues when using custom structure seeds
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
33a2b476 PR-734: Make PlayerInventory#getItem Nullable
CraftBukkit Changes:
953d3ddc SPIGOT-3034: PlayerKickEvent.setLeaveMessage(String) doesn't actually do anything
2c47af0c SPIGOT-6963: CraftMetaBlockState#getBlockState applied TileEntity ids without the minecraft namespace prefix.