Commit Graph

2681 Commits

Author SHA1 Message Date
Zach Brown
bb265b967d We don't need to go fast anymore 2016-04-03 02:00:35 -05:00
DemonWav
7effde04b1 Rebuild patches after we continue from a paper edit. 2016-04-03 01:39:31 -05:00
kashike
871920f2f5 Add PlayerUseUnknownEntityEvent 2016-04-02 18:10:41 -07:00
DemonWav
51af958804 New paper command runner 2016-04-02 18:30:15 -05:00
DemonWav
5479e7ab80 Update Paperclip 2016-04-01 23:20:56 -05:00
DemonWav
8b66d99e73 Cleanup and restructure the project 2016-04-01 23:15:41 -05:00
Aikar
cd3d8fb27e Update upstream 2016-04-01 22:08:40 -04:00
Aikar
adc286112e Use relative paths for paperclip 2016-04-01 19:50:31 -04:00
Aikar
446ad1940f use windows line endings for paperclip.properties 2016-04-01 19:29:36 -04:00
Zach
55ea1ef524 Merge pull request #173 from DemonWav/master
<~Z750> sex it up for me
2016-04-01 02:00:36 -05:00
DemonWav
2b99b1095e <~Z750> sex it up for me 2016-04-01 01:59:59 -05:00
Zach Brown
d8c6c41507 gottagofast 2016-04-01 01:33:12 -05:00
Aikar
081420d738 improve implementation of chunk access patch 2016-04-01 00:35:44 -04:00
Aikar
c0e1410682 Fix pom to be compile instead of provided for fastutil 2016-04-01 00:35:21 -04:00
Aikar
c92ce02363 Move fastutil from a patch file to a library, and improve EAR 2016-04-01 00:18:18 -04:00
Aikar
78202f87b7 Remove Long2ObjectHashMap for Chunks
Speaking with Amaranth, his point of his implementation was that most
of the lookups are on loaded chunks, so that code is optimized for that case.

While Long2Object should be faster as a general purpose map,
for MC uses, Amaranth's version should be faster. Will try to benchmark
the 2 at some future.
2016-03-31 22:17:33 -04:00
Aikar
d03da137f2 Fix isEdgeOfChunk check for MCUtils 2016-03-31 22:17:33 -04:00
Aikar
578af64827 Update upstream for memory leak patch 2016-03-31 21:47:17 -04:00
Aikar
dea2d41b86 Do not load chunks for light checks
Should only happen for blocks on the edge that uses neighbors light level
(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
2016-03-31 19:29:06 -04:00
Aikar
0ba94906ad Fix Massive Memory Leak
Pathfinder objects are storing references to ChunkCache's, and never cleaning up.

These ChunkCache's then leak other entity objects. Those entity objects then have leaks to their
own chunk cache. A recursive problem....

Clean up the ChunkCache reference after it is done being used.
2016-03-31 19:08:27 -04:00
Zach Brown
fb52abdf7e Upstream merge CB, rebuild patch 2016-03-31 12:58:20 -05:00
Zach Brown
582ad801b5 Missed diff, unused config entry, general cleanup
cc GH-170
2016-03-30 22:56:30 -05:00
Aikar
3b2d6fd59e add null check to getEntity API 2016-03-30 21:56:07 -04:00
Aikar
fb74f6dbfd Use paperclip.properties so CI can work 2016-03-30 21:27:13 -04:00
Aikar
3a653d5605 use original paperclip name 2016-03-30 20:53:39 -04:00
Aikar
38df6e505c Paper 1.9.2 Update 2016-03-30 20:50:23 -04:00
Zach Brown
3948c54b6c Update CB/Spigot : Add 1.9.2 protocol
/me rolls eyes
2016-03-30 11:03:20 -05:00
Zach Brown
0704c2c54c Update CB/Spigot : Add 1.9.1 protocol 2016-03-30 10:15:07 -05:00
Aikar
f051ea2ab3 Use FastUtil Long/Int HashMap's
For DataWatcher, swap out plain Integer key HashMap for a Int2ObjectOpenHashMap
For ChunkProviderServer, swap out CB's custom LongHashMap with Long2ObjectOpenHashMap

These collections are super fast as seen
http://java-performance.info/hashmap-overview-jdk-fastutil-goldman-sachs-hppc-koloboke-trove-january-2015/
2016-03-30 09:43:11 -05:00
Zach Brown
a785a9460e Skip dead entities in getEntity(UUID) API 2016-03-30 09:41:12 -05:00
Zach
6462bb4e20 Merge pull request #167 from DemonWav/getentity
Add getEntity by UUID API
2016-03-30 01:30:29 -05:00
DemonWav
4bf9c3c177 Add getEntity by UUID API 2016-03-30 01:20:36 -05:00
Aikar
31a482e9f0 Move Timings v2 TimingHandler to FastUtil Int map 2016-03-30 01:59:47 -04:00
Aikar
c2f872aed3 Add Minimal FastUtil int/long collections.
Importing the full library would double the jar size... its way too large.
So lets just import the basic int/long based collections to then use
to improve performance on these kind of collections.
2016-03-30 01:57:56 -04:00
Aikar
23467ff8d6 Update contributing information to be more accurate 2016-03-30 01:03:27 -04:00
Zach Brown
d46c56abf0 Put this patch in the patches folder, so it's actually used 2016-03-29 13:56:19 -05:00
Zach
9bebf86d50 Merge pull request #163 from cybertiger/region-file-cache
Sanitise RegionFileCache and make cache size configurable.
2016-03-29 11:15:30 -05:00
Zach
19f8c428c0 Merge pull request #162 from cybertiger/region-file-io-ops
Reduce IO ops opening a new region file.
2016-03-29 11:15:23 -05:00
Antony Riley
91d9131e0c Reduce IO ops opening a new region file. 2016-03-29 19:11:48 +03:00
Antony Riley
af65eaaa3b Sanitise RegionFileCache and make cache size configurable. 2016-03-29 19:09:43 +03:00
Aikar
77663e58d9 Link to contributing for PR section 2016-03-29 00:07:27 -04:00
Aikar
08c9934f83 update README for PR instructions 2016-03-28 23:59:19 -04:00
Zach Brown
ebe7176b2e Merge pull request #158 from Minefabser/fix-minecart 2016-03-28 22:41:54 -05:00
Fabse
d71444f966 Add a workaround for bugged Minecart drop names 2016-03-28 22:41:27 -05:00
Aikar
b97cbbb698 Update upstream 2016-03-28 23:19:49 -04:00
Aikar
48dff29f31 Remove, not invalidate, Metadata on reload
Objects loaded over different class loaders are not the same. Nasty dragons lie here.

Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar
3d61632b53 Remove last patch, doesn't exactly do what I thought it was doing 2016-03-28 22:28:52 -04:00
Aikar
e77e65499f Remove Invalidated Metadata
Bukkit was using an unimplemented method to invalidate plugin meta.
2016-03-28 22:15:23 -04:00
crast
6a54004bb4 Reduce thread synchronization in MetadataStoreBase
Use ConcurrentHashMap to allow thread-safe access methods and very
limited synchronized portions to allow much higher concurrency in
MetadataStore as well as far less locking, especially on reads
2016-03-28 22:10:01 -04:00
Aikar
c09424fd33 Prevent Waterflow BlockFromToEvent from loading chunks
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.

Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.

This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
2016-03-28 22:05:22 -04:00