Commit Graph

34 Commits

Author SHA1 Message Date
md_5
6a98142bd5 Fix patch tree. 2013-12-22 10:06:06 +11:00
md_5
704728d670 Split out the configuration of engine modes 1 and 2 to eliminate the block lag seen when mining stone or wood and using engine mode 1.
Now we maintain a new list of blocks to replace with ores in engine mode 2, to ensure that we only update when players mine blocks that are potentially not an ore. We could perhaps even elimate this slight lag from mode 2 by reducing the need for calling update(x,y,z)
2013-12-13 11:28:47 +11:00
md_5
3860a7b228 Bring bungee support back in line with what the protocol update had 2013-12-11 11:25:32 +11:00
md_5
74c808df0f Upstream merge 2013-12-09 18:01:02 +11:00
md_5
538ddc9cc4 Upstream merge 2013-12-03 15:13:39 +11:00
md_5
cc7903bbf3 Upstream merge 2013-12-02 07:36:51 +11:00
md_5
80da3f0c9b Stage 1 2013-12-01 14:40:53 +11:00
md_5
f775c4dbd1 Upstream Merge 2013-10-24 21:23:24 +11:00
md_5
7509839cdf Update to CraftBukkit 1.6.4 2013-09-20 11:46:45 +10:00
md_5
381a40a50a Upstream merge 2013-08-03 18:45:50 +10:00
md_5
2fff7d15c5 Sigh. Back to good old fashioned whatever we had before. Can anyone recommend some xray client I can actually use to test this stuff? 2013-07-28 21:47:45 +10:00
md_5
e881f8990f Reset default antixray blocks to remove 1 and 5, to fix block lag people have being seeing. Thanks @andrewkm for the report. 2013-07-13 11:37:21 +10:00
md_5
6b60db4272 Update to latest CraftBukkit and refresh all patch hashes - somehow InventoryClickEvent patch got applied twice. 2013-07-11 11:31:30 +10:00
md_5
8674b1053d Keep CraftServer init early, but make plugins load at approx the same time they do in CraftBukkit - thanks @aadnk for wanting this 2013-07-07 09:33:34 +10:00
md_5
5d790af909 Update to Minecraft 1.6.1 - Phase 1 2013-07-02 13:03:56 +10:00
md_5
26ed947128 Java 1.6 compile support 2013-06-25 18:12:27 +10:00
md_5
5b3bd96325 Properly re-register commands on reload 2013-06-22 14:07:01 +10:00
md_5
9c2abd8b65 The server loads all settings correctly as far as I can tell. This marks the end of stage 2. Stage 3 (testing of all features and commands) will start tomorrow. 2013-06-21 19:17:26 +10:00
md_5
f6514125a3 Load from correct class 2013-06-21 19:10:58 +10:00
md_5
0962624397 Progress on actually getting stuff to load. 2013-06-21 19:08:32 +10:00
md_5
1e51504654 More static please 2013-06-21 18:57:20 +10:00
md_5
257cc9648d Add ability to register commands 2013-06-21 18:21:29 +10:00
md_5
1d3a0f7488 Reload support for spigot.yml 2013-06-21 18:14:27 +10:00
md_5
e94f09ff80 Ping sending patch done 2013-06-21 17:41:26 +10:00
md_5
8cbfcf995d Compiling up to patch 10 2013-06-21 17:00:01 +10:00
md_5
ba7c6ef6b0 Add more to the config 2013-06-20 18:16:28 +10:00
md_5
919070df83 Simplify 2013-06-20 17:36:06 +10:00
md_5
07b12237b5 Implement yaml load / save methods. 2013-06-20 17:31:40 +10:00
md_5
0c7072f790 Refresh the hashes of all our patches so they are nicely in sync after our new RB. 2013-06-16 21:45:21 +10:00
md_5
2747aa6e49 Fix loading of per world settings 2013-06-15 22:01:15 +10:00
md_5
c4a67b640b Let the PAIN begin 2013-06-11 12:56:24 +10:00
md_5
e9757fa533 Add a skeleton api impl to show how spigot specific APIs will be made 2013-06-02 15:15:15 +10:00
md_5
4b7af7558c Re order 2013-05-14 12:11:20 +10:00
md_5
f2d34e09b4 Add base patch for Spigot config 2013-05-14 12:08:11 +10:00