Commit Graph

2037 Commits

Author SHA1 Message Date
Aikar
b97cbbb698 Update upstream 2016-03-28 23:19:49 -04:00
Aikar
48dff29f31 Remove, not invalidate, Metadata on reload
Objects loaded over different class loaders are not the same. Nasty dragons lie here.

Also clean up the previous patch to no longer butcher imports.
2016-03-28 22:43:05 -04:00
Aikar
3d61632b53 Remove last patch, doesn't exactly do what I thought it was doing 2016-03-28 22:28:52 -04:00
Aikar
e77e65499f Remove Invalidated Metadata
Bukkit was using an unimplemented method to invalidate plugin meta.
2016-03-28 22:15:23 -04:00
crast
6a54004bb4 Reduce thread synchronization in MetadataStoreBase
Use ConcurrentHashMap to allow thread-safe access methods and very
limited synchronized portions to allow much higher concurrency in
MetadataStore as well as far less locking, especially on reads
2016-03-28 22:10:01 -04:00
Aikar
c09424fd33 Prevent Waterflow BlockFromToEvent from loading chunks
Many protection plugins would unintentionally trigger chunk loads
by calling .getToBlock() on an unloaded chunk, killing performance.

Simply skip the event call. as CraftBukkit blocks changing the block
of unloaded chunks anyways.

This keeps behavior consistent, vs inconsistent flowing based on plugin triggered loads.
2016-03-28 22:05:22 -04:00
Aikar
e90cdc3639 Remove some code from Timings v2 that was only for EMC. 2016-03-28 21:41:17 -04:00
Aikar
b99e8381ab EntityPathfindEvent
Fires when an Entity decides to start moving to a location.

This is not the same as a move event. This only fires when an entity chooses
to start moving to a location, and allows cancelling that pathfind.

Additionally, only get is supported for now. Unsure if changing target location
is safe to do.
2016-03-28 21:24:45 -04:00
Aikar
9ff01b16ab Add MCUtils helper
This will be used by my next commit. But trying to get the build going
since CI blew up
2016-03-28 21:01:42 -04:00
Aikar
fb3834f805 And AddTo is a different event than RemoveFrom 2016-03-28 20:58:42 -04:00
Aikar
53309e9172 Actually fire those events 2016-03-28 20:57:15 -04:00
Aikar
89c912061b Configurable Chunk Inhabited Timer
Vanilla stores how long a chunk has been active on a server, and dynamically scales some
aspects of vanilla gameplay to this factor.

For people who want all chunks to be treated equally, you can disable the timer.
2016-03-28 20:47:46 -04:00
Aikar
89ae312c35 Update module urls 2016-03-28 20:38:51 -04:00
Aikar
22b248d631 Entity AddTo/RemoveFrom World Events
These events will give plugins a reliable way to track every entity that is added
or removed from a world, so that one may always ensure they are in a desired state.
2016-03-28 20:33:10 -04:00
Aikar
030de0f42a Update upstream 2016-03-28 20:27:56 -04:00
Aikar
d52a49cfa1 Option to disable BlockPhysicsEvent for Redstone
Not sure of any reason a plugin would need to act on a Physics event
for redstone. There is a BlockRedstoneEvent that plugins can also use
for accessing redstone activity.

Defaulting this to false will provide substantial performance improvement
by saving millions of event calls on redstone heavy servers.
2016-03-28 19:57:13 -04:00
Zach Brown
ba7eade76f Update upstream B/CB
Notably to limit byte array length
2016-03-28 15:21:30 -05:00
Zach Brown
0363644455 Don't set spawn world in PlayerInitialSpawnEvent
Fixes GH-85 and GH-157
2016-03-28 13:00:47 -05:00
Zach Brown
249e52e7a8 Fix player tab list API 2016-03-28 10:41:04 -05:00
Zach Brown
b210aa7dfe Update upstream B/CB/Spigot and rebuild 2016-03-27 20:48:50 -05:00
Zach Brown
bf877b9a72 Check async spawn chunk check, remove unused variables, GH-159 2016-03-27 20:31:23 -05:00
kashike
b14b3b8803 Merge pull request #155 from DemonWav/otherBlockPosFix
Add same infi-loop fix to other identical block of code I missed earlier
2016-03-27 03:45:56 -07:00
DemonWav
34973fe898 Add same infi-loop fix to other identical block of code I missed earlier 2016-03-27 05:42:02 -05:00
Zach
5108183346 Merge pull request #153 from kashike/feature/slot
Access items by EquipmentSlot
2016-03-27 02:24:12 -05:00
Zach Brown
85ee80938b Update upstream and rebuild 2016-03-27 01:40:17 -05:00
kashike
eeb64630cd Access items by EquipmentSlot 2016-03-26 22:23:42 -07:00
Zach
c3b869fdf2 Merge pull request #152 from DemonWav/blockPosInfLoop
Prevent possible infinite loop in BlockPosition iterator
2016-03-26 22:30:04 -05:00
DemonWav
ef3d40bf2a Prevent possible infinite loop in BlockPosition iterator 2016-03-26 22:06:33 -05:00
Zach
59363a3f3f Merge pull request #149 from Gabscap/fix-teleport
Load chunks before player teleport - Fixes #147
2016-03-26 16:17:38 -05:00
Zach
b7586a8696 Merge pull request #148 from meytro/patch-1
Update ISSUE_TEMPLATE.md
2016-03-26 16:17:25 -05:00
Gabscap
f356b447b7 Load chunk before player teleport - Fixes #147 2016-03-26 19:05:31 +01:00
meytro
1eebebb7c5 Update ISSUE_TEMPLATE.md
Additional spacing to make it easier to read.
2016-03-26 14:00:59 +01:00
Zach Brown
79c54e4434 Pull in ArrowPickupItemEvent and legacy dataconverter fix from SportBukkit 2016-03-26 03:38:02 -05:00
Zach Brown
47b71ea411 Update upstream CB/Spigot
cc GH-146
2016-03-26 01:38:02 -05:00
Zach Brown
451ede36cf Merge upstream changes and rebuild patches 2016-03-25 18:21:38 -05:00
Zach
bc966d7e54 Merge pull request #140 from Ichbinjoe/issue
Add issue template
2016-03-25 16:16:33 -05:00
Joseph Hirschfeld
f42ffda7a6 Add issue template 2016-03-25 17:11:17 -04:00
Byteflux
8b76c66f4b Entity#getOrigin() should return a cloned Location 2016-03-25 09:39:58 -07:00
Byteflux
5bd7a9ab62 Always try to load entity origin location from new NBT tag 2016-03-25 09:32:20 -07:00
Byteflux
ced183982a Add Entity Origin API
This replaces the TNT and Falling Block Source Location API with a more
general purpose API that works with all entities.
2016-03-25 02:24:27 -07:00
Zach Brown
a6a5b12b9e Re-add TileEntity removal list, fix build 2016-03-25 02:50:56 -05:00
Zach Brown
dab9d40bfd Update upstream CB 2016-03-25 02:30:39 -05:00
Byteflux
074838e0f3 Fix timings config being removed by another patch 2016-03-24 23:46:53 -07:00
Byteflux
3fd3544a36 Add Lighting Queue
The lighting queue spreads out the processing of light updates across
multiple ticks based on how much free time the server has left at the end
of the tick.
2016-03-24 23:38:38 -07:00
Byteflux
1d88720b2c Relocate Timings v2 patch 2016-03-24 22:04:44 -07:00
Aikar
217f2135b0 ensure upstream is set correctly on apply patches 2016-03-25 00:11:58 -04:00
Byteflux
2f0866fef0 Fix decompile errors in mc-dev imports patch 2016-03-24 19:57:01 -07:00
Gabscap
a897a66edf rebuild 2016-03-25 02:23:23 +01:00
Aikar
ba4c7e9e8b Abort properly on error for build script 2016-03-24 20:39:20 -04:00
Aikar
f5eb0e04bc rebuild 2016-03-24 20:29:40 -04:00