Martin Panzer
805e5c6be7
Add server-name as server parameter
2016-05-28 12:02:57 +02:00
Aikar
d9971432c2
re-add timing that spigot missed
2016-05-27 22:29:09 -04:00
Aikar
e9c7cca230
Ensure chunks never load async
...
Force operation to main thread if it occurs async
2016-05-27 22:28:23 -04:00
Zach Brown
ff2c1ee38e
Update upstreams
2016-05-27 21:22:18 -05:00
Aikar
cac7bbc139
Remove unneeded mob spawn cap patch - Fixes #235
...
I misread the code and thought the code kept looping until the mob spawn cap was hit.
Upon furthur review, this is not true, so this patch doesn't do anything sane.
2016-05-27 21:35:28 -04:00
Aikar
45aa7db5c4
Update Upstream
2016-05-25 12:37:17 -04:00
Martin Panzer
bd2fb5d530
Optimize Redstone torch list removal
2016-05-24 20:08:40 -05:00
Zach Brown
50277c2ceb
Remove comment and fix build }}}}}
2016-05-22 21:20:15 -05:00
Zach Brown
4e74c43218
Re-add some method synchronization and move to a SingleThreadedExecutor in MCUtils
2016-05-22 21:14:17 -05:00
Zach Brown
87366c4f4d
Temporarily remove synchronization from UserCache optimizations
...
In regards to GH-301
2016-05-22 21:07:40 -05:00
Zach Brown
5f6f6c6321
Update old TNT cannon mechanics patch to 1.9.4
...
Behavior may be buggy or otherwise broken, testing with the option is needed.
`fix-cannons` has been removed in favor of `enable-old-tnt-cannon-behaviors`
2016-05-22 20:26:15 -05:00
Zach Brown
32ea7542d2
Update upstream CB
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Closes GH-303
2016-05-21 22:07:14 -05:00
Zach Brown
143ab568d4
Update B/CB/S
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Closes GH-288
2016-05-20 17:32:50 -05:00
Aikar
8bee892ded
Avoid blocking on Network Manager creation
...
Fixes #294
Use a pending list to handle new connections so that the netty threads
do not block waiting for the main thread to finish ticking
2016-05-16 23:21:26 -04:00
Aikar
c623104ffa
MC-99914 - ensure EntityItem loads before EntityPotion
2016-05-16 22:54:48 -04:00
Aikar
4bead5b898
bump the default maxMobSpawns default to 250, and add support for unlimited
...
Use -1 to represent vanilla/unlimited.
Updated PaperWorldConfig to also update the individual worlds limit if it was set
to the new default value.
Should hopefully help #235
2016-05-16 22:07:12 -04:00
Aikar
478f246490
Optimize UserCache / Thread Safe
...
Because Techable keeps complaining about how this isn't thread safe,
easier to do this than replace the entire thing.
Additionally, move Saving of the User cache to be done async, incase
the user never changed the default setting for Spigot's save on stop only.
2016-05-16 21:14:28 -04:00
Aikar
1a5414bc4e
Add Async Helper method to MCUtil
2016-05-16 20:50:09 -04:00
Zach Brown
af4db4ddea
[16:55:31] *mibby pokes upstream
2016-05-16 17:00:53 -05:00
Aikar
e4c179e827
Refactor Lighting Queue System
...
may help #284
Cleans up the lighting queue system, reducing diff and improving implementation.
We no longer stop chunk unloads due to lighting updates, and instead simply flush the lighting queue.
The cost of forcing the chunk (and its neighbors!) to stay loaded waiting for its
lighting work to finish is much greater than simply taking the hit and doing the work.
This change also helps reduce the diff and avoid bugs with missed diffs by removing
duplicated logic.
Also switches to a more effecient data structure (ArrayDeque instead of LinkedList) for the queue itself.
2016-05-15 18:48:39 -04:00
Aikar
8e62fb709b
Timings v2: Start methods return self for use in try-with-resources
...
try (Timing ignored = timing) {
// Code to time
}
// auto stops timing, even if you return in 42 other places in the block
2016-05-15 17:34:26 -04:00
Zach Brown
b9c321ff21
TileEntityLootable can call processRefill with a null player
...
Seems specific to EntityMinecartChest
Fixes GH-290
2016-05-15 01:41:36 -05:00
Aikar
0c78971552
More cases of avoiding marking active for chunks, to stop potential leaks
2016-05-13 22:27:20 -04:00
Aikar
016dca3390
Bring back an EAR optimization from 1.9.2
2016-05-13 01:39:03 -04:00
Aikar
b6d0dd32c6
Fix chunk leak issue with queued light updates
2016-05-13 01:34:37 -04:00
Zach Brown
f623f903cd
Move bad command registration workaround into SMP#dispatch
...
Fixes GH-274
2016-05-13 00:13:38 -05:00
Zach Brown
f30c245be2
Make watchdoge disabler its own patch file
...
Change implementation, smaller diff, less NPE
2016-05-12 23:04:49 -05:00
Aikar
6025355569
clean up spigot working files out of our Paper folder
2016-05-12 22:11:11 -04:00
Aikar
5d952ffa7e
Use a more reliable fixed width sequence for rebuild patches
2016-05-12 21:37:14 -04:00
Aikar
9bba4a53e5
Be more targetted with patch deletion
2016-05-12 21:24:19 -04:00
Zach Brown
3b4f1c9497
Merge pull request #279 from DemonWav/tmux
...
Add tmux support to Paper test and add test to paper command help.
2016-05-12 13:09:51 -05:00
BlackHole
b2087ca1af
Override BlockPosition.MutableBlockPosition.isValidLocation()
...
Fixes GH-281
2016-05-12 12:56:48 -05:00
Aikar
4e3d8a41ee
Fix T/TE removal list bug
...
Thanks @Cat6363
2016-05-12 08:55:35 -04:00
Aikar
1850ae22cf
unmark chunk as unloading when unload is cancelled
...
no obviousy bugs caused by this at the moment, but we may need to clean up process to be like
how I use to have it before vanilla did it, and we shouldn't leave this boolean in an invalid state.
2016-05-12 02:07:39 -04:00
Aikar
a1916005e1
Fix chunk unload leak issues due to neighbor updates
2016-05-12 01:55:53 -04:00
DemonWav
2f8b09e1bd
Add tmux support to Paper test and add test to paper command help.
2016-05-11 21:59:07 -05:00
Aikar
34fcd8ccc2
Paper 1.9.4 Update
2016-05-11 22:07:46 -04:00
Zach Brown
324bde1f10
Make beacons force secondary potion effect application
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Fixes GH-273
Missed case from earlier fix 29dccccac4
2016-05-08 15:33:53 -05:00
Aikar
68f8205a32
Don't save empty scoreboard teams to scoreboard.dat - Fixes #244
...
While I can't think of any reason to do this except some REALLY weird workflow, I still added a config
to let you save them incase someone runs into issues.
2016-05-07 23:39:22 -04:00
Aikar
e7be15b884
fix bug with lootable API
...
was returning the NMS instance of objects instead of the Bukkit API objects
2016-05-07 21:16:38 -04:00
Zach Brown
d8d75b106c
Merge pull request #269 from Gabscap/fix-entity-tracker
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Add null-check to "Entity Tracking Improvement"
2016-05-06 09:47:21 -05:00
Gabscap
b9cdcf1d68
Add null-check to "Entity Tracking Improvement"
2016-05-06 16:09:52 +02:00
Zach Brown
b6da0fdf02
Move this somewhere sane
2016-05-05 20:18:20 -05:00
Zach Brown
da5cd0a63e
Revert "Add debug property to disable the watchdog"
...
This reverts commit d1c470756f962801e7d3bc19bee9440f33a4706e.
2016-05-05 20:10:32 -05:00
Zach Brown
139c4ccf0d
Add debug property to disable the watchdog
...
Use at your own risk, we will not waste our time with support
if your server times out and you cant put 2+2 together to
figure out that its because you killed the watchdoge
2016-05-05 20:02:38 -05:00
Aikar
5c5c2b0a22
Fix hopper suck in patch bug
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was checking for ItemStack's instead of EntityItem
2016-05-05 20:22:01 -04:00
Aikar
2570184ba1
Implement getNMSWorld on EntityMinecartContainer
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Was missed because the class is abstract and nothing implementing the class was imported in Paper
2016-05-04 20:33:16 -04:00
Aikar
22d5cbee82
Update Upstream
2016-05-04 20:10:27 -04:00
Aikar
37eafdba1b
Entity Tracking Improvements
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If any part of a Vehicle/Passenger relationship is visible to a player,
send all passenger/vehicles to the player in the chain.
2016-05-04 20:10:22 -04:00
Aikar
7947dd83ae
Do not load chunks for pathfinding
2016-05-04 19:53:33 -04:00