This allows plugins that give players the ability to apply the experience
points to the Item Mending formula, which will repair an item instead
of giving the player experience points.
Both an API To standalone mend, and apply mending logic to .giveExp has been added.
Fired when the server is about to merge 2 experience orbs
Plugins can cancel this if they want to ensure experience orbs do not lose important
metadata such as spawn reason, or conditionally move data from source to target.
Any plugin still using this API will result in the server saving an inconsistent UUID to player data files,
which then triggers warnings such as "Tried to load unrecognized recipe: bukkit:9e5b92f5-e549-4f47-b0a8-9f89390ed77b removed now."
on the players login.
Plugin authors need to define a key to keep it consistent between server restarts.
Let plugins be able to control tab completion of commands and chat async.
This will be useful for frameworks like ACF so we can define async safe completion handlers,
and avoid going to main for tab completions.
Especially useful if you need to query a database in order to obtain the results for tab
completion, such as offline players.
Also adds isCommand and getLocation to the sync TabCompleteEvent
Essentials uses a custom logger name ("Essentials") instead of the
plugin logger. Log messages are redirected to the plugin logger by
setting the parent of the "Essentials" logger to the plugin logger.
With our changes, the plugin logger is now also called "Essentials",
resulting in an infinite loop. Make sure plugins can't change the
parent of the plugin logger to avoid this.
SLF4J is a commonly used abstraction for various logging frameworks
such as java.util.logging (JUL) or Log4j. Currently, plugins are
required to do all their logging using the provided JUL logger.
This is annoying for plugins that target multiple platforms or when
using libraries that log messages using SLF4J.
Expose SLF4J as optional logging API for plugins, so they can use
it without having to shade it in the plugin and going through
several layers of logging abstraction.
the first 'major' change in this PR is to cache the generated event
executrs from the ASM class, by doing this we only generate a single
class for every method that we need an executor for, thus reducing the
number of classes that are needed, especially in cases where plugins
re/unregister events all the time.
The second change is to modify the generated classloader map, generated
classloaders are not held against the plugin itself but the classloader
that the event is declared in, the implication here is that we cannot
drop generated classloaders when a plugin disable, and so we use a guava
weak-key'd hashmap, downfall here is that classes won't be GC'd until
guava drops the generated classloader, however the first change should
deal with most of the grunt.
Gets the Display name as seen in the Client.
Currently the server only supports the English language. To override this,
You must replace the language file embedded in the server jar.
This will take a Bukkit ItemStack and run it through any conversions a server process would perform on it,
to ensure it meets latest minecraft expectations.
Not all horses with Saddles have armor. This lets us break up the horses with saddles
and access their saddle state separately from an interface shared with Armor.