Commit Graph

1487 Commits

Author SHA1 Message Date
Owen
6665076342
Add Moving Piston API (#7019) 2022-10-22 19:37:37 -05:00
SoSeDiK
d713b47b14
Add EquipmentSlot convenience methods (#8477) 2022-10-22 18:50:12 -05:00
uku
4e67c73b03
Add config setting for grindstone overstacking (#8156) 2022-10-22 18:25:17 -05:00
vytskalt
58483c1e18
Add fire-tick-delay option (#8037) 2022-10-22 17:57:09 -05:00
IEatBeans
6ea5aa37bd
Added EntityToggleSitEvent (#7579)
* Added EntityToggleSitEvent Patches

* Updated event phrasing, fixed Boolean not being primitive, pandas now fire event, and event is defined and called in 1 line

* Updated event phrasing, fixed Boolean not being primitive, pandas now fire event, and event is defined and called in 1 line

* Added EntityToggleSitEvent Patches

* Added EntityToggleSitEvent Patches

* Added EntityToggleSitEvent Patches
2022-10-22 17:20:52 -05:00
thelooter
3d50709776
Add MaterialTags for the different Types of Tools (#8049)
* Add MaterialTags for the different Types of Tools

* Add Netherite Tools Tag
2022-10-22 16:51:34 -05:00
Lukas Alt
5cdb5f9585
Optimized dirt and snow spreading (#5124)
* Optimized dirt and snow spreading

* Add optimization to bukkit event call

* Clarify var names

Co-authored-by: Owen1212055 <23108066+Owen1212055@users.noreply.github.com>
2022-10-22 13:13:59 -05:00
Lukas Alt
60da35e359
fixed entity vehicle collision event not called (#5053) 2022-10-22 12:09:45 -05:00
Noah van der Aa
7187cab3b6
Detect headless JREs (#8491)
Crashes caused by the missing AWT dependency come up in the support channels fairly often.
This patch detects the missing dependency and stops the server with a clear error message,
containing a link to instructions on how to install a non-headless JRE.
2022-10-22 11:57:21 -05:00
Noah van der Aa
a163a96a8d
Load Allay duplication cooldown as a long (#8410)
It is saved as a long, and the API exposes a long, so loading it as an int may cause issues like overflows.
2022-10-22 16:16:24 +02:00
Jason
3dcfec4499
Add stacktrace deobfuscation in more places (#8484) 2022-10-18 19:21:07 -07:00
Spottedleaf
f7da209586 Fix inconsistent isChunkLoaded calls
When we update the chunk state to border, it should be
the case that isChunkLoaded returns true and that
getChunkIfLoadedImmediately returns a non-null value.
Now add the chunk to the loaded map before making any
callbacks after updating to border state.
2022-10-18 08:11:23 -07:00
Nassim Jahnke
e1d4b26a62
Fix another case of missing chat headers 2022-10-18 10:20:35 +02:00
Melncat
ed2c88ba89
Add LivingEntity knockback API (#8479) 2022-10-18 09:33:58 +02:00
Jakub Žáček
7d64d7ce77
Add converted Slot number to PlayerInventorySlotChangeEvent (#8482) 2022-10-18 09:32:22 +02:00
SoSeDiK
236a29623c
Add LivingEntity#swingHand(EquipmentSlot) convenience method (#8456) 2022-10-16 13:49:56 +02:00
Jakub Žáček
ec00f991a4
Fix package for PlayerInventorySlotChangeEvent (#8475)
Co-authored-by: Jakub Zacek <dawon@dawon.eu>
2022-10-16 08:49:47 +01:00
19MisterX98
603df98897
FIx bedrock patterns (#8474) 2022-10-16 00:34:10 +02:00
Lexi
b560034488
Avoid usages of RecipeChoice#getItemStack() (#8453)
Replaces some internal usages of this method with RecipeChoice#test(ItemStack) and deprecates every other method still utilizing this legacy method.
2022-10-15 21:20:12 +02:00
SoSeDiK
eb68bd49a2
Allow changing bed's 'occupied' property (#8458) 2022-10-14 10:37:01 +02:00
Lulu13022002
0bdf9973cd
Avoid cycle deprecation (#8466) 2022-10-13 13:52:04 +02:00
Lulu13022002
2094011485
Update settings directory path in exceptions (#7968) 2022-10-13 13:38:06 +02:00
SoSeDiK
514a60647d
Elder Guardian appearance API (#8455) 2022-10-13 12:26:51 +02:00
Shane Freeder
7fe34e9508
Make CraftMinecartTNT public
adding the getHandle method causes some issues with things like ProtocolLib
due to the expectation that all classes which provide a getHandle method
are public.
2022-10-12 16:10:52 +01:00
Jake Potrebic
b9cf1ac580
Fix a classloading issue in tests (#8459) 2022-10-11 20:05:28 -07:00
Jason Penilla
f7c8d79667 Fix stacktrace in server tests 2022-10-11 16:52:49 -07:00
Jakub Žáček
de2d2d4d94
Add PlayerInventorySlotChangeEvent (#7321) 2022-10-11 22:49:10 +01:00
Owen
6b26cfcd31
Add missing Entity + Projectile API (#7632) 2022-10-11 22:04:26 +01:00
SoSeDiK
b097a241c0
Expose isUnderWater to Entity (#8454) 2022-10-11 14:43:10 +02:00
Jake Potrebic
57555b8c6a
Add missing structure set seed configs (#8030) 2022-10-09 22:19:35 +02:00
Jake Potrebic
c389b1c408
Fix configs that relied on outdated min/max y levels (#6986) 2022-10-09 08:52:09 +02:00
Jake Potrebic
77a50b95da
Add Unmodifiable annotations to getDrops methods (#8440) 2022-10-07 20:51:54 +02:00
Warrior
60c973e461
Exempt players in creative/spectator from nether ceiling damage (#8427) 2022-10-07 20:43:26 +02:00
Jake Potrebic
bcb4220b5f
Correctly handle interactions with items on cooldown (#8008) 2022-10-07 17:22:45 +02:00
Jake Potrebic
ff67f1fa18
EntityPickupItemEvent fixes (#8096) 2022-10-04 21:38:39 -07:00
Jake Potrebic
9d63b070a1
Fix custom piglin interest items (#8097) 2022-10-04 20:28:46 -07:00
Nassim Jahnke
ad3d35751a
Remove unnecessary onTrackingStart during nav warning
Closes #8396
2022-10-03 20:50:53 +02:00
Gero
15e1748fd5
Avoid resizing of ArrayList in ChunkMap#getPlayers (#8416) 2022-10-03 19:22:01 +02:00
Nassim Jahnke
011caa4d8e
[ci skip] Minor patch cleanup 2022-10-03 19:07:03 +02:00
Friwi
616db7118d
Fix nothing mlg (#8432) 2022-10-03 18:44:19 +02:00
Nassim Jahnke
928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00
TetraTheta
ec3cfa9b7f
Only create paper.yml-README.txt on config conversion (#8334) 2022-10-02 09:29:09 +02:00
Jake Potrebic
ec76e36a4e
Fix a handful of vanilla bugs (#8187) 2022-10-01 19:39:42 +02:00
Melncat
6d1409316e
Add getDrops to BlockState and isPreferredTool to BlockData (#8284) 2022-10-01 12:30:00 +02:00
Nassim Jahnke
e9618f8780
Add system property to dump stack on bad plugin class access (#8417) 2022-10-01 11:49:27 +02:00
Remynfv
2534e5cbbf
Fix other jigsaw related disconnect bug (#8414) 2022-10-01 10:08:07 +02:00
Nassim Jahnke
f5fa69173c
Don't print full packages in new chunk system classes
Closes #8391, #8412
2022-09-30 23:19:51 +02:00
Pasqual Koschmieder
14c32bc43d
Fix wrong yaw and pitch of CommandSourceStack#getBukkitLocation (#8411) 2022-09-30 21:03:42 +02:00
Remynfv
c6d737528d
use BlockFormEvent for mud converting into clay (#8398)
Co-authored-by: Legitimoose <legitimoose@gmail.com>
2022-09-30 20:33:31 +10:00
Ilari Suhonen
8d69cfc6ce Reduce allocation rate for checkBlock
Use ObjectOpenHashSet instead of HashSet
Remove unnecessary chunkToSave modification
2022-09-29 09:04:52 -07:00
Spottedleaf
7d3a882670 Do not log throwable for duplicate entity adds 2022-09-29 08:55:47 -07:00
Bjarne Koll
8a7dd61348
Mark parsed PoiChunks with data as not loaded (#8405)
Previously, PoiChunk#empty would create a new empty poi chunk with
loaded already set to true, as no data was contained in the chunk.
This allowed the poi chunk to skip expensive trips to the main thread.

However, PoiChunk#parse used #empty to create the initial PoiChunk
instance that is then filled with data.
This leads to PoiChunks returned from #parse to already be marked as
loaded, preventing the then needed trip to the tick thread to update
things like the village distance tracker.

To fix this, this commit now marks the PoiChunks loaded state as false
if the parse logic actually read and parsed any data.
This allows the PoiChunk#load method to properly run its callbacks when
called for the first time.
2022-09-29 08:54:47 -07:00
F1rsi
017af785ff
[ci skip] Added the missing "d" character (#8267) 2022-09-29 15:36:01 +01:00
Remynfv
21661a7557
Fix jigsaw block kicking user (#8404) 2022-09-29 12:37:56 +01:00
Jason
79f2aa3eed
Update Velocity natives (#8387) 2022-09-29 12:18:20 +01:00
Shane Freeder
bd496d0e0d
[ci skip] shuffle patches and rebuild 2022-09-28 04:27:26 +01:00
Nassim Jahnke
1bbd273bbd
Fix user auth thread pool queue 2022-09-27 18:00:46 +02:00
Jake Potrebic
f7d16f656a
Fixes a couple issues with entity spawn reasons (#8390) 2022-09-27 01:24:56 +01:00
Nassim Jahnke
b58c0cf14a
Update snekyaml 2022-09-26 19:47:22 +02:00
Spottedleaf
01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00
Bjarne Koll
abe53a7eb4
Fix typos in isTickingWorlds API javadocs (#8382) 2022-09-25 01:01:17 +01:00
Lulu13022002
6d630052fd
Fix setEggCount method from TurtleLayEggEvent (#8385) 2022-09-24 18:34:20 +02:00
Owen
b4c025b92c
Fix player desync on dimension change (#8253) 2022-09-24 06:45:13 +01:00
Lulu13022002
62680d5f83
Avoid item meta usage for itemstack enchantment getter (#8373) 2022-09-24 06:19:51 +01:00
willkroboth
4d52f1d247
Add method isTickingWorlds to Bukkit (#8316)
Co-authored-by: Shane Freeder <theboyetronic@gmail.com>

Also, restores un/loading worlds mid tick. This will not be officially supported API contract that such a routine is safe, and these restrictions may be restored in the future.
2022-09-24 06:19:05 +01:00
Shane Freeder
6736f390a2
Fix mangled patch 2022-09-24 05:48:46 +01:00
willkroboth
d3326235f0
Avoid potential place where the world map could be modified after its iterator is created (#8315) 2022-09-24 05:33:20 +01:00
Shane Freeder
3996e6ef29
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
c7c11188 SPIGOT-2620: Add Player#sendBlockChanges()
f63d2b44 Improve annotation test on parameters
3372e7b4 SPIGOT-1244, SPIGOT-6860, SPIGOT-6874: Various Javadoc and formatting fixes
a1e8a9ab PR-793: Ignore .checkstyle file generated by Eclipse IDE

CraftBukkit Changes:
c2c39089e SPIGOT-2620: Add Player#sendBlockChanges()
8209158db PR-1113: Ignore .checkstyle file generated by Eclipse IDE

Spigot Changes:
4aa5ead2 Rebuild patches
2022-09-24 02:38:12 +01:00
Jake Potrebic
f528f53e81
Correct javadocs on PlayerArmorStandManipulateEvent (#7719) 2022-09-23 06:55:02 +01:00
Lulu13022002
ec0c550482
Call BlockPhysicsEvent more often (#8264) 2022-09-23 06:35:15 +01:00
Lulu13022002
8681503d10
Call EntityChangeBlockEvent for frogs egg (#8136) 2022-09-23 06:32:32 +01:00
Shane Freeder
980c1d1f90
Updated Upstream (Bukkit/CraftBukkit) (#8378) 2022-09-23 06:08:43 +01:00
Jake Potrebic
9e614e6f9a
Fix ground pathfinding (#7683) 2022-09-20 14:06:11 -07:00
ChristopheG
8db45c4312
Copper clear on lightning strike calls EntityChangeBlockEvent (#8126) 2022-09-20 03:35:38 +01:00
Owen
ad3dffe715
Respect preventMovingIntoUnloadedChunks for optimized collision checking (#8259) 2022-09-20 03:02:52 +01:00
tahmid-23
f7e68091a0
Fix Pathfinding After World Has Changed (#8068) 2022-09-20 02:39:46 +01:00
Nick Hensel
f8742e26cc
Also load resources from LibraryLoader (#8335) 2022-09-20 02:07:03 +01:00
Shane Freeder
dbc2d60ce0
Make WorldCreator#keepSpawnLoaded return the WorldCreator (Fixes #8321) (#8371)
* Make WorldCreator#keepSpawnLoaded return the WorldCreator (Fixes #8321)

Thought that I fixed this before push/merge, apparently not, hence, fix
the return type and add mitigation for this.

* Fix patch/build

* Rebuild patches
2022-09-20 01:28:22 +01:00
Shane Freeder
470c6388d2
Configurable chat thread limit (#7878) 2022-09-20 01:16:23 +01:00
Melncat
ea777c345b
Add a consumer parameter to ProjectileSource#launchProjectile (#8374)
Co-authored-by: MelnCat <melncatuwu@gmail.com>
2022-09-20 01:03:59 +01:00
Nex
63cb7472ac
Added byte array serialization/deserialization for PersistentDataContainers (#7505) 2022-09-18 05:06:53 +01:00
Lulu13022002
dbda887457
Missing some effect cause (#8307) 2022-09-18 04:46:20 +01:00
Lulu13022002
34777cdcbe
Missing eating regain reason (#8244) 2022-09-18 04:24:28 +01:00
Jake Potrebic
b826065a4b
fire EntityChangeBlockEvent in more places (#6371)
* fire EntityChangeBlockEvent in more places

* Rebuild patches

Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
2022-09-18 04:03:54 +01:00
elmital
ef670ebafb
EndDragonFight killed statuses should be false for newly created worlds (#8354) 2022-09-18 02:44:06 +01:00
Peter Crawley
05f6a5c005
Limit size of Authenticator Cache Thread Pool (#8360) 2022-09-17 22:58:51 +01:00
Fruxz
f5f84ff476
Add custom destroyerIdentity parameter to the sendBlockBreak function (#5840) 2022-09-17 22:27:46 +01:00
Bjarne Koll
751d092af3
Properly close section storage managed files (#8364) 2022-09-17 19:50:01 +01:00
Shane Freeder
36f0c1b3cc
Rebuild patches 2022-09-17 04:35:39 +01:00
Jaren
267dd180b6
Stop large look changes from crashing the server (#8326) 2022-09-17 04:30:00 +01:00
karthanistyr
178f035aa7
Restore no-crash behaviour when read-only config file(s) (#8318) 2022-09-17 04:22:17 +01:00
Nassim Jahnke
ef0e5a642d
Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
9ae3f10f SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
48c0c547 PR-786: Add methods to get sounds from entities

CraftBukkit Changes:
5cc9c022a SPIGOT-7152: Handle hand item changing during air interact event
4ffa1acf6 SPIGOT-7154: Players get kicked when interacting with a conversation
4daa21123 SPIGOT-3842: Add Player#fireworkBoost() and expand Firework API
e5d6a9bbf PR-1100: Add methods to get sounds from entities
b7e9f1c8b SPIGOT-7146: Reduce use of Material switch in ItemMeta

Spigot Changes:
4c157bb4 Rebuild patches
2022-09-12 13:31:45 +02:00
Jake Potrebic
51183af967
Fix console completer/highlighter having invalid source stack (#8346) 2022-09-09 14:25:54 -07:00
Jake Potrebic
e51401e764
Updated Upstream (Bukkit/CraftBukkit/Spigot) (#8347) 2022-09-09 11:54:00 -07:00
okx-code
36a5f150c5
Allow preventing BlockDestroyEvent from dropping items (#8349) 2022-09-08 17:13:50 +02:00
Spottedleaf
09904fd780 Re-add legacy getChunkAtAsynchronously to ChunkProviderServer
Apparently some plugins use it
2022-09-02 04:42:05 -07:00
Spottedleaf
e8c2c3bfda Fix World#refreshChunk not working for chunks in no-tick range
The chunk would not be marked as ticking in this case, so
retrieving the ticking chunk would not work.
2022-09-01 15:39:24 -07:00
Spottedleaf
046466f3ba
Re-arrange most chunk system patches to front (#8338)
* Re-arrange most chunk system patches to front

Co-authored-by: Spottedleaf <Spottedleaf@users.noreply.github.com>
2022-09-01 09:51:59 -07:00
Spottedleaf
eff22eb054 Ensure players are removed from pendingLogin
Looks like they would not have been removed if they disconnected
during the chunk load, preventing the world from being unloaded.
2022-08-29 06:21:45 -07:00
Spottedleaf
aabf676721 Prevent unloading worlds with pending player logins
Logging into an unloaded world isn't going to end well.
This may fix the cases of people seeing errors about regionfiles
being closed, as loading chunks in an unloaded world will cause this
as the regionfile cache is closed but not cleared.
2022-08-26 22:20:27 -07:00