use a better stack for managing timing tree relationships
remove unnecessary synchronization (i forgot HANDLERS is only touched on main)
this should hopefully resolve any data integrity concerns
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Please note that this build includes changes to meet upstreams
requirements for nullability annotations. While we aim for a level of
accuracy, these might not be 100% correct, if there are any issues,
please speak to us on discord, or open an issue on the tracker to
discuss.
Bukkit Changes:
9a6a1de3 Remove nullability annotations from enum constructors
3f0591ea SPIGOT-2540: Add nullability annotations to entire Bukkit API
CraftBukkit Changes:
8d8475fc SPIGOT-4666: Force parameter in HumanEntity#sleep
8b1588e2 Fix ExplosionPrimeEvent#setFire not working with EnderCrystals
39a287b7 Don't ignore newlines in PlayerListHeader/Footer
Spigot Changes:
cf694d87 Add nullability annotations
ConcurrentHashMap synchronizes on .computeIfAbsent even on hits,
so this does a .get(key) first, which most of our use should
be hits, and then falls back to the CHM computeIfAbsent for thread safe puts.
Also improve concurrency on handler and group collections to use a synchronized
list instead of an array deque for concurrency safety.
This was a useless exception wrapper that ends up making
stack traces harder to read as well as the JVM cutting off
the important parts
Nothing catches this exception, so its safe to just get rid
of it and let the REAL exception bubble down