* master:
Duplicate UUID Resolve Option
Add more information to Entity.toString
change LAST_EDIT to PAPER_LAST_EDIT for edit commands
Add more information to Entity.toString()
Add Debug Entities option to debug dupe uuid issues
Guard the Entity.SHARED_RANDOM from seed changes
Create a symlink on not-windows to current minecraft decompile dir
This enables us a fast reference to the entities current chunk instead
of having to look it up by hashmap lookups.
We also store counts by type to further enable other performance optimizations in later patches.