Zach Brown
13652bda9f
Add arguments to test server to allow local debug
2016-04-17 13:32:55 -05:00
Zach Brown
2e57c5774e
Don't check velocities on Projectiles
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Closes GH-217
2016-04-17 13:32:19 -05:00
Zach
4ffbec9f02
Merge pull request #216 from Searchndstroy/master
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Fix silly Javadocs in Bukkit.broadcast(BaseComponent) and Bukkit.broadcast(BaseComponent...)
2016-04-16 15:34:37 -05:00
Spottedleaf
dc9ab4dafc
Fix silly Javadocs in Bukkit.broadcast
2016-04-16 09:23:37 -07:00
Aikar
8ba4b64739
Configurable RCON IP address to bind to
2016-04-16 00:46:01 -04:00
Aikar
ba9266a37b
Allow capping number of attempts at spawning mobs
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By default, this logic would loop endlessly trying to fill the world
with entities until it hits the worlds spawn.
This patch will cap the # of attempts to so that the tick does not spend
extra long time on mob spawning
2016-04-15 22:35:03 -04:00
Aikar
845090e570
Ensure we actually removed entity from chunk before decrementing counts
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If a plugin hacks into NMS and triggers entity removal, it could
result in an entity being attempted to remove from the chunk twice.
The 2nd pass will return false, as it did not find the entity in the list.
We should not touch entity counts if the entity was not removed, to avoid
going negative.
2016-04-15 21:31:12 -04:00
Zach Brown
8672653871
Check the block water mobs spawn in, not the block under
2016-04-15 15:49:39 -05:00
Aikar
77cdcc281b
Fix Bugs with Spigot Mob Spawn Logic - Fixes #138
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Spigot drastically altered vanilla mob spawn logic and caused a few issues.
1) Used only spawnable chunks vs entire world for entity counting, resulting in ignoring
other entities in the world, and causing the world to go over its intended limit.
Specially with servers using smaller mob spawn ranges than view distance, as well as affects spawning API
2) Spigot was using 16x16 division instead of vanilla 17x17 division.
Issues got worse in 1.9 due to more chunks being loaded due to 1.9 changes, that fall out
of the monster spawn radius.
This patch returns mob counting to use all loaded chunks, and 17x17 division.
2016-04-14 21:03:57 -04:00
Zach Brown
794a848857
Revert "Only check for async callers, do not remove potentially used variables"
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This reverts commit da7320fc42
.
2016-04-14 19:26:57 -05:00
Zach Brown
86722e02bf
Z plays with scripts and GPG part 2
2016-04-14 19:15:40 -05:00
Zach Brown
8ccd31ed38
Water mobs should only spawn in the water
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Closes GH-199
2016-04-14 18:06:29 -05:00
Zach Brown
da7320fc42
Only check for async callers, do not remove potentially used variables
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Potentially resolves GH-138
2016-04-14 16:48:52 -05:00
Zach
2924ae631e
Merge pull request #205 from kashike/feature/handshake
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Add handshake event
2016-04-13 23:10:34 -05:00
kashike
66d3688b39
Add handshake event to allow plugins to handle client handshaking logic themselves
2016-04-13 21:12:57 -07:00
Zach Brown
9de6a01c18
Revert "Z plays with the scripts and GPG some more"
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This reverts commit 834b29c2dc
.
2016-04-13 22:39:54 -05:00
Zach Brown
d07eac31bc
Update bungeecord chat API graduations
2016-04-13 22:21:42 -05:00
Zach Brown
834b29c2dc
Z plays with the scripts and GPG some more
2016-04-13 22:20:23 -05:00
Zach Brown
0084b02703
Re-add Configurable Player Collision
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Nothing to see here, move along
2016-04-13 16:12:44 -05:00
Jedediah Smith
7ab9a51731
Fix some players not being kicked on shutdown
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Closes GH-8
2016-04-13 16:04:21 -05:00
Jedediah Smith
15cdfc7472
Update SB's affectsSpawning API to use filters
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Closes GH-169
2016-04-13 16:03:49 -05:00
Aikar
4ee5d3eb31
Configurable Player Collision - Resolves #161
2016-04-13 02:11:40 -04:00
Aikar
d98f9cc5ae
Don't tick Skulls - unused code - Fixes #202
2016-04-13 00:32:05 -04:00
Aikar
e177666bfb
Remove unused World Tile Entity List
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Massive hit to performance and it is completely unnecessary.
2016-04-13 00:27:38 -04:00
Zach Brown
a406f34921
Only allow non-zero value maxDistances for BlockIterators
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Prevents them from iterating infinitely and hanging the server
2016-04-12 23:10:04 -05:00
Aikar
3f68b7f930
Update PlayerConnection for all teleportation of players
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Previous fix for SPIGOT-1903 only applied to world changes, but many other
cases of players been teleporting can cause that same bug. So call it any time
setPosition is called to ensure we never falsely trigger "moved too quickly"
And this commit may be considered evil to some people.
2016-04-12 23:26:42 -04:00
Zach Brown
189235906d
Update upstream
2016-04-12 11:31:54 -05:00
Zach Brown
ef3f6a481a
Update upstreams
2016-04-11 10:30:12 -05:00
Aikar
a0d38c0b55
update MCUtil.cmpFromMessage to use proper JSON
2016-04-11 01:06:28 -04:00
Aikar
8f89e0f84c
SPIGOT-1903: Update PlayerConnection on world change - Fixes #120
2016-04-10 22:36:56 -04:00
Aikar
d8321084f8
upstream
2016-04-10 19:58:05 -04:00
Zach Brown
a3358b1915
Ugly workaround for SPIGOT-1915 & GH-114
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Closes GH-114
2016-04-10 03:24:54 -05:00
Zach Brown
6fc0a013a5
Apply the Ensure inv drag is in bounds patch properly
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Closes GH-174
2016-04-09 21:33:29 -05:00
Aikar
38b8a26236
Provide ability to wrap test server command for willies...
2016-04-09 21:46:09 -04:00
Zach Brown
04064bc956
Update upstream CB
2016-04-09 20:44:54 -05:00
Aikar
7079bd6244
Add testserver command - quickly start a test server
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This will help encourage testing with some widely used plugins
to help identify issues caused by changes before they are pushed.
2016-04-09 21:33:32 -04:00
Zach Brown
e50e705520
Update .travis.yml while we're here
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Just in case we ever need it again
*cough* or they loosen up their restrictions on system use *cough*
2016-04-09 14:01:01 -05:00
Zach Brown
a97fe29d9d
Can't expect others to follow formatting if I don't
2016-04-09 13:54:47 -05:00
Zach Brown
0de12fa3ec
Update B/CB
2016-04-09 13:51:47 -05:00
Zach Brown
4ed5672cd9
Backport a memory cleanup change from 16w14a
2016-04-09 13:50:56 -05:00
Zach Brown
38d2939ff1
Update upstreams and rebuild
2016-04-08 17:24:26 -05:00
Zach Brown
44a1d43781
Simplify vanilla scoreboard nickname coloring patch
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Closes GH-195
2016-04-07 17:31:09 -05:00
Zach Brown
baa0270275
Move comment to its proper location
2016-04-07 01:39:54 -05:00
Zach Brown
348e6968c3
Disable, Enable GPG signs as needed Pre, Post git am
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Disable GPG signing before AM, slows things down and doesn't play nicely.
There is also zero rational or logical reason to do so for these sub-repo AMs.
It's re-enabled (if needed) immediately after, pass or fail.
Given GitHub's recent push for GPG signing, and our own testing, this is not
only helpful, but necessary.
2016-04-07 01:36:23 -05:00
Zach Brown
1f67eb7450
Update upstream B/CB/Spigot
2016-04-07 00:32:10 -05:00
Zach Brown
6b75dac6f4
Add basic support for using vanilla style, world-based, scoreboard name coloring
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Closes GH-188
2016-04-06 01:10:26 -05:00
Zach Brown
6dae26cf14
Use 'Paper' for our config file in timings
2016-04-05 23:27:53 -05:00
Aikar
11d1937145
Include Redstone Torches in the redstone physics event optimization
2016-04-05 23:20:46 -04:00
Aikar
539e1e024c
Remove Debug checks from DataBits
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These are super hot and causing noticeable hits
Before: http://i.imgur.com/nQsMzAE.png
After: http://i.imgur.com/nJ46crB.png
2016-04-05 21:55:07 -04:00
Aikar
cdd926c1e9
Re-add fastutil map to Chunk map. Amaranth confirmed its faster by 3x
2016-04-05 20:43:11 -04:00