From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Tue, 23 Oct 2018 20:25:05 -0400 Subject: [PATCH] Don't sleep after profile lookups if not needed Mojang was sleeping even if we had no more requests to go after the current one finished, resulting in 100ms lost per profile lookup diff --git a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java index da26c2e6c5ff88b50606e94cfbff5725da37ac7f..f3e8552e651faf6f50ca1cb66415c8d4484a7f27 100644 --- a/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java +++ b/src/main/java/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java @@ -44,6 +44,7 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository { .collect(Collectors.toSet()); final int page = 0; + boolean hasRequested = false; // Paper for (final List request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) { final List normalizedRequest = request.stream().map(YggdrasilGameProfileRepository::normalizeName).toList(); @@ -75,6 +76,12 @@ public class YggdrasilGameProfileRepository implements GameProfileRepository { LOGGER.debug("Couldn't find profile {}", name); callback.onProfileLookupFailed(name, new ProfileNotFoundException("Server did not find the requested profile")); } + // Paper start + if (!hasRequested) { + hasRequested = true; + continue; + } + // Paper end try { Thread.sleep(DELAY_BETWEEN_PAGES);