From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 18 Jun 2018 01:09:27 -0400 Subject: [PATCH] PlayerReadyArrowEvent Called when a player is firing a bow and the server is choosing an arrow to use. Plugins can skip selection of certain arrows and control which is used. diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java new file mode 100644 index 0000000000000000000000000000000000000000..f30c4c372c92a79fb6c3fe80c4b51b5c8c0d4d3b --- /dev/null +++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerReadyArrowEvent.java @@ -0,0 +1,94 @@ +/* + * Copyright (c) 2018 Daniel Ennis (Aikar) MIT License + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +package com.destroystokyo.paper.event.player; + +import org.bukkit.entity.Player; +import org.bukkit.event.Cancellable; +import org.bukkit.event.HandlerList; +import org.bukkit.event.player.PlayerEvent; +import org.bukkit.inventory.ItemStack; +import org.jetbrains.annotations.NotNull; + +/** + * Called when a player is firing a bow and the server is choosing an arrow to use. + */ +public class PlayerReadyArrowEvent extends PlayerEvent implements Cancellable { + + private static final HandlerList HANDLER_LIST = new HandlerList(); + + @NotNull private final ItemStack bow; + @NotNull private final ItemStack arrow; + + private boolean cancelled; + + public PlayerReadyArrowEvent(@NotNull Player player, @NotNull ItemStack bow, @NotNull ItemStack arrow) { + super(player); + this.bow = bow; + this.arrow = arrow; + } + + /** + * @return the player is using to fire the arrow + */ + @NotNull + public ItemStack getBow() { + return this.bow; + } + + /** + * @return the arrow that is attempting to be used + */ + @NotNull + public ItemStack getArrow() { + return this.arrow; + } + + /** + * {@inheritDoc} + *
+ * Whether use of this arrow is cancelled. On cancel, the server will try the next arrow available and fire another event. + */ + @Override + public boolean isCancelled() { + return this.cancelled; + } + + /** + * Cancel use of this arrow. On cancel, the server will try the next arrow available and fire another event. + */ + @Override + public void setCancelled(boolean cancel) { + this.cancelled = cancel; + } + + @NotNull + public HandlerList getHandlers() { + return HANDLER_LIST; + } + + @NotNull + public static HandlerList getHandlerList() { + return HANDLER_LIST; + } +}