From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 4 Aug 2018 19:37:35 -0400 Subject: [PATCH] Provide Chunk Coordinates as a Long API Allows you to easily access the chunks X/z as a long, and a method to look up by the long key too. diff --git a/src/main/java/org/bukkit/Chunk.java b/src/main/java/org/bukkit/Chunk.java index a25f112f4d679946ddcb5ec9b4d0a0e2d1795bd3..57976bbe682d2309f7d15d5dcd3ad7f8049429ec 100644 --- a/src/main/java/org/bukkit/Chunk.java +++ b/src/main/java/org/bukkit/Chunk.java @@ -35,6 +35,32 @@ public interface Chunk extends PersistentDataHolder { */ int getZ(); + // Paper start + /** + * @return The Chunks X and Z coordinates packed into a long + */ + default long getChunkKey() { + return getChunkKey(getX(), getZ()); + } + + /** + * @param loc Location to get chunk key + * @return Location's chunk coordinates packed into a long + */ + static long getChunkKey(@NotNull Location loc) { + return getChunkKey((int) Math.floor(loc.getX()) >> 4, (int) Math.floor(loc.getZ()) >> 4); + } + + /** + * @param x X Coordinate + * @param z Z Coordinate + * @return Chunk coordinates packed into a long + */ + static long getChunkKey(int x, int z) { + return (long) x & 0xffffffffL | ((long) z & 0xffffffffL) << 32; + } + // Paper end + /** * Gets the world containing this chunk * diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java index b34eca520c34c70152860f5bad978cf3bed044fa..273c50b6e4f26457415779000cf09aeaffd21733 100644 --- a/src/main/java/org/bukkit/World.java +++ b/src/main/java/org/bukkit/World.java @@ -182,6 +182,37 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient @NotNull public Chunk getChunkAt(@NotNull Block block); + // Paper start - chunk long key API + /** + * Gets the chunk at the specified chunk key, which is the X and Z packed into a long. + *

+ * See {@link Chunk#getChunkKey()} for easy access to the key, or you may calculate it as: + * long chunkKey = (long) chunkX & 0xffffffffL | ((long) chunkZ & 0xffffffffL) >> 32; + * + * @param chunkKey The Chunk Key to look up the chunk by + * @return The chunk at the specified key + */ + @NotNull + default Chunk getChunkAt(long chunkKey) { + return getChunkAt(chunkKey, true); + } + + /** + * Gets the chunk at the specified chunk key, which is the X and Z packed into a long. + *

+ * See {@link Chunk#getChunkKey()} for easy access to the key, or you may calculate it as: + * long chunkKey = (long) chunkX & 0xffffffffL | ((long) chunkZ & 0xffffffffL) >> 32; + * + * @param chunkKey The Chunk Key to look up the chunk by + * @param generate Whether the chunk should be fully generated or not + * @return The chunk at the specified key + */ + @NotNull + default Chunk getChunkAt(long chunkKey, boolean generate) { + return getChunkAt((int) chunkKey, (int) (chunkKey >> 32), generate); + } + // Paper end - chunk long key API + /** * Checks if the specified {@link Chunk} is loaded *