From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Barnaby <22575741+barnabwhy@users.noreply.github.com> Date: Sat, 29 Jun 2024 12:04:48 +0100 Subject: [PATCH] Optimise color distance check in MapPalette by removing floating point math diff --git a/src/main/java/org/bukkit/map/MapPalette.java b/src/main/java/org/bukkit/map/MapPalette.java index c80faa079eca1564847070f0338fc98024639829..55a46db9d73885ea967ac929013906b687e476bb 100644 --- a/src/main/java/org/bukkit/map/MapPalette.java +++ b/src/main/java/org/bukkit/map/MapPalette.java @@ -29,14 +29,19 @@ public final class MapPalette { } private static double getDistance(@NotNull Color c1, @NotNull Color c2) { - double rmean = (c1.getRed() + c2.getRed()) / 2.0; - double r = c1.getRed() - c2.getRed(); - double g = c1.getGreen() - c2.getGreen(); + // Paper start - Optimize color distance calculation by removing floating point math + int rsum = c1.getRed() + c2.getRed(); // Use sum instead of mean for no division + int r = c1.getRed() - c2.getRed(); + int g = c1.getGreen() - c2.getGreen(); int b = c1.getBlue() - c2.getBlue(); - double weightR = 2 + rmean / 256.0; - double weightG = 4.0; - double weightB = 2 + (255 - rmean) / 256.0; + // All weights are 512x their original to avoid floating point division + int weightR = 1024 + rsum; + int weightG = 2048; + int weightB = 1024 + (255*2 - rsum); + + // Division by 256 here is unnecessary as this won't change the result of the sort return weightR * r * r + weightG * g * g + weightB * b * b; + // Paper end } @NotNull