From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Wed, 6 Apr 2016 01:04:23 -0500 Subject: [PATCH] Option to use vanilla per-world scoreboard coloring on names This change is basically a bandaid to fix CB's complete and utter lack of support for vanilla scoreboard name modifications. In the future, finding a way to merge the vanilla expectations in with bukkit's concept of a display name would be preferable. There was a PR for this on CB at one point but I can't find it. We may need to do this ourselves at some point in the future. diff --git a/src/main/java/io/papermc/paper/adventure/ChatProcessor.java b/src/main/java/io/papermc/paper/adventure/ChatProcessor.java index 12ea885e815b6814a74ac3aa9d9c325e53721ecd..28ddab1121e314e82bf764fd89f36714bd7445f8 100644 --- a/src/main/java/io/papermc/paper/adventure/ChatProcessor.java +++ b/src/main/java/io/papermc/paper/adventure/ChatProcessor.java @@ -24,8 +24,10 @@ import net.minecraft.network.chat.PlayerChatMessage; import net.minecraft.resources.ResourceKey; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; +import org.bukkit.ChatColor; import org.bukkit.command.CommandSender; import org.bukkit.command.ConsoleCommandSender; +import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.craftbukkit.util.LazyPlayerSet; import org.bukkit.craftbukkit.util.Waitable; @@ -332,10 +334,16 @@ public final class ChatProcessor { } static String legacyDisplayName(final CraftPlayer player) { + if (((org.bukkit.craftbukkit.CraftWorld) player.getWorld()).getHandle().paperConfig().scoreboards.useVanillaWorldScoreboardNameColoring) { + return legacySection().serialize(player.teamDisplayName()) + ChatColor.RESET; + } return player.getDisplayName(); } static Component displayName(final CraftPlayer player) { + if (((CraftWorld) player.getWorld()).getHandle().paperConfig().scoreboards.useVanillaWorldScoreboardNameColoring) { + return player.teamDisplayName(); + } return player.displayName(); }