From 630c07926fec1744af435452e552445389be028f Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 29 Aug 2015 17:48:20 -0400 Subject: [PATCH] More effecient RegionFile zero'ing Speeds up new Chunk Generation by using 2 4k block writes vs 2048 4 byte writes more effecient than going in and out of native calls repeatedly. diff --git a/src/main/java/net/minecraft/server/RegionFile.java b/src/main/java/net/minecraft/server/RegionFile.java index 1cd8be8..4c39b54 100644 --- a/src/main/java/net/minecraft/server/RegionFile.java +++ b/src/main/java/net/minecraft/server/RegionFile.java @@ -17,7 +17,7 @@ import java.util.zip.InflaterInputStream; public class RegionFile { - private static final byte[] a = new byte[4096]; + private static final byte[] a = new byte[4096]; // Spigot - note: if this ever changes to not be 4096 bytes, update constructor! // PAIL: empty 4k block private final File b; private RandomAccessFile c; private final int[] d = new int[1024]; @@ -37,8 +37,9 @@ public class RegionFile { this.c = new RandomAccessFile(file, "rw"); if (this.c.length() < 4096L) { - this.c.write(RegionFile.a); - this.c.write(RegionFile.a); + // Spigot - more effecient chunk zero'ing + this.c.write(RegionFile.a); // Spigot + this.c.write(RegionFile.a); // Spigot this.g += 8192; } -- 2.5.0