From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Owen1212055 <23108066+Owen1212055@users.noreply.github.com> Date: Thu, 23 Dec 2021 23:59:12 -0500 Subject: [PATCH] Fix Entity Position Desync If entities were teleported in the first tick it would not be send to the client. This excludes hanging entities, as this fix caused problematic behavior due to them having their own position field. diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java index 062225ac8b5fbc44290352d78b215640691f3c23..3608257fabec6ad7edb056def8a6f36c50b4871e 100644 --- a/src/main/java/net/minecraft/server/level/ServerEntity.java +++ b/src/main/java/net/minecraft/server/level/ServerEntity.java @@ -171,7 +171,7 @@ public class ServerEntity { boolean flag4 = false; boolean flag5 = false; - if (this.tickCount > 0 || this.entity instanceof AbstractArrow) { + if (!(this.entity instanceof net.minecraft.world.entity.decoration.HangingEntity) || this.tickCount > 0 || this.entity instanceof AbstractArrow) { // Paper - Always update position to fix first-tick teleports long k = this.positionCodec.encodeX(vec3d); long l = this.positionCodec.encodeY(vec3d); long i1 = this.positionCodec.encodeZ(vec3d);