From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Alfie Cleveland Date: Fri, 25 Nov 2016 13:22:40 +0000 Subject: [PATCH] Optimise removeQueue diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java index d9ea222c..e3ac9eb7 100644 --- a/src/main/java/net/minecraft/server/EntityPlayer.java +++ b/src/main/java/net/minecraft/server/EntityPlayer.java @@ -0,0 +0,0 @@ import com.mojang.authlib.GameProfile; import io.netty.buffer.Unpooled; import io.netty.util.concurrent.Future; import io.netty.util.concurrent.GenericFutureListener; +import java.util.ArrayDeque; // Paper import java.util.ArrayList; import java.util.Collection; +import java.util.Deque; // Paper import java.util.Iterator; import java.util.List; import java.util.Random; @@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting { public final PlayerInteractManager playerInteractManager; public double d; public double e; - public final List removeQueue = Lists.newLinkedList(); + public final Deque removeQueue = new ArrayDeque<>(); // Paper private final AdvancementDataPlayer cf; private final ServerStatisticManager cg; private float ch = Float.MIN_VALUE; @@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting { while (!this.removeQueue.isEmpty()) { int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE); int[] aint = new int[i]; - Iterator iterator = this.removeQueue.iterator(); + //Iterator iterator = this.removeQueue.iterator(); // Paper int j = 0; - while (iterator.hasNext() && j < i) { + // Paper start + /* while (iterator.hasNext() && j < i) { aint[j++] = ((Integer) iterator.next()).intValue(); iterator.remove(); + } */ + + Integer integer; + while (j < i && (integer = this.removeQueue.poll()) != null) { + aint[j++] = integer.intValue(); } + // Paper end this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint)); } @@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting { this.lastHealthSent = -1.0F; this.co = -1; // this.cy.a((RecipeBook) entityplayer.cy); // CraftBukkit - this.removeQueue.addAll(entityplayer.removeQueue); + // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only + // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting" + // type logic so it does need to be called, maybe? This is silly. + //this.removeQueue.addAll(entityplayer.removeQueue); + if (this.removeQueue != entityplayer.removeQueue) { + this.removeQueue.addAll(entityplayer.removeQueue); + } + // Paper end this.cx = entityplayer.cx; this.cC = entityplayer.cC; this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft()); --