From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: AJMFactsheets Date: Fri, 17 Jan 2020 17:17:54 -0600 Subject: [PATCH] Fix items not falling correctly Since 1.14, Mojang has added an optimization which skips checking if an item should fall every fourth tick. However, Spigot's entity activation range class also has an optimization which skips ticking active entities every fourth tick. This can result in a state where an item will never properly fall due to its move method never being called. This patch resolves the conflict by offsetting checking an item's move method from Spigot's entity activation range check. diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java index 96b8102773cbee2c3fe2711008ba1487084d67b0..9311f9f411d09d4460f0be8235957fab9e195b7a 100644 --- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java @@ -115,7 +115,7 @@ public class ItemEntity extends Entity { } } - if (!this.onGround || getHorizontalDistanceSqr(this.getDeltaMovement()) > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { + if (!this.onGround || getHorizontalDistanceSqr(this.getDeltaMovement()) > 9.999999747378752E-6D || this.tickCount % 4 == 0) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check this.move(MoverType.SELF, this.getDeltaMovement()); float f1 = 0.98F;