From 7ac07ac07ac07ac07ac07ac07ac07ac07ac07ac0 Mon Sep 17 00:00:00 2001 From: Aikar Date: Mon, 28 Mar 2016 20:46:14 -0400 Subject: [PATCH] Configurable Chunk Inhabited Timer Vanilla stores how long a chunk has been active on a server, and dynamically scales some aspects of vanilla gameplay to this factor. For people who want all chunks to be treated equally, you can disable the timer. diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 7ac07ac07ac0..7ac07ac07ac0 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -233,4 +233,9 @@ public class PaperWorldConfig { private void firePhysicsEventForRedstone() { firePhysicsEventForRedstone = getBoolean("fire-physics-event-for-redstone", firePhysicsEventForRedstone); } + + public boolean useInhabitedTime = true; + private void useInhabitedTime() { + useInhabitedTime = getBoolean("use-chunk-inhabited-timer", true); + } } diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java index 7ac07ac07ac0..7ac07ac07ac0 100644 --- a/src/main/java/net/minecraft/server/Chunk.java +++ b/src/main/java/net/minecraft/server/Chunk.java @@ -1277,7 +1277,7 @@ public class Chunk implements IChunkAccess { } public long m() { - return this.z; + return world.paperConfig.useInhabitedTime ? this.z : 0; // Paper } public void b(long i) { -- 2.19.1