From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Wed, 6 Apr 2016 01:04:23 -0500 Subject: [PATCH] Option to use vanilla per-world scoreboard coloring on names This change is basically a bandaid to fix CB's complete and utter lack of support for vanilla scoreboard name modifications. In the future, finding a way to merge the vanilla expectations in with bukkit's concept of a display name would be preferable. There was a PR for this on CB at one point but I can't find it. We may need to do this ourselves at some point in the future. diff --git a/src/main/java/io/papermc/paper/adventure/ChatProcessor.java b/src/main/java/io/papermc/paper/adventure/ChatProcessor.java index 3526bc0b6ad590776124966ea907fe2467cbbf5f..b13d516d91788713768b5c336537ffe31653b074 100644 --- a/src/main/java/io/papermc/paper/adventure/ChatProcessor.java +++ b/src/main/java/io/papermc/paper/adventure/ChatProcessor.java @@ -16,6 +16,8 @@ import net.kyori.adventure.text.event.ClickEvent; import net.kyori.adventure.text.serializer.legacy.LegacyComponentSerializer; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; +import org.bukkit.ChatColor; +import org.bukkit.craftbukkit.CraftWorld; import org.bukkit.craftbukkit.entity.CraftPlayer; import org.bukkit.craftbukkit.util.LazyPlayerSet; import org.bukkit.craftbukkit.util.Waitable; @@ -154,10 +156,16 @@ public final class ChatProcessor { } private static String legacyDisplayName(final CraftPlayer player) { + if (((org.bukkit.craftbukkit.CraftWorld) player.getWorld()).getHandle().paperConfig().scoreboards.useVanillaWorldScoreboardNameColoring) { + return LegacyComponentSerializer.legacySection().serialize(player.teamDisplayName()) + ChatColor.RESET; + } return player.getDisplayName(); } private static Component displayName(final CraftPlayer player) { + if (((CraftWorld) player.getWorld()).getHandle().paperConfig().scoreboards.useVanillaWorldScoreboardNameColoring) { + return player.teamDisplayName(); + } return player.displayName(); }