From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 11 Jan 2020 21:50:56 -0800 Subject: [PATCH] Optimise IEntityAccess#getPlayerByUUID Use the world entity map instead of iterating over all players diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 92de3821e8b510012736468b880ad18c0eb153a0..ae2606215a43a49b5e65052c407df715f260e400 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -280,6 +280,14 @@ public class ServerLevel extends Level implements WorldGenLevel { public final com.destroystokyo.paper.io.chunk.ChunkTaskManager asyncChunkTaskManager; // Paper end + // Paper start - optimise getPlayerByUUID + @Nullable + @Override + public Player getPlayerByUUID(UUID uuid) { + return this.getServer().getPlayerList().getPlayer(uuid); + } + // Paper end + // Add env and gen to constructor, WorldData -> WorldDataServer public ServerLevel(MinecraftServer minecraftserver, Executor executor, LevelStorageSource.LevelStorageAccess convertable_conversionsession, ServerLevelData iworlddataserver, ResourceKey resourcekey, DimensionType dimensionmanager, ChunkProgressListener worldloadlistener, ChunkGenerator chunkgenerator, boolean flag, long i, List list, boolean flag1, org.bukkit.World.Environment env, org.bukkit.generator.ChunkGenerator gen) { // Objects.requireNonNull(minecraftserver); // CraftBukkit - decompile error