From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Iceee <andrew@opticgaming.tv> Date: Wed, 2 Mar 2016 01:39:52 -0600 Subject: [PATCH] Fix lag from explosions processing dead entities diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java index 4a30928cd11f528f8ac06950b8052ebb7f2dd33c..458020575050284544761ec61c52abac7bfd15be 100644 --- a/src/main/java/net/minecraft/world/level/Explosion.java +++ b/src/main/java/net/minecraft/world/level/Explosion.java @@ -227,7 +227,7 @@ public class Explosion { int i1 = Mth.floor(this.y + (double) f2 + 1.0D); int j1 = Mth.floor(this.z - (double) f2 - 1.0D); int k1 = Mth.floor(this.z + (double) f2 + 1.0D); - List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1)); + List<Entity> list = this.level.getEntities(this.source, new AABB((double) i, (double) l, (double) j1, (double) j, (double) i1, (double) k1), (com.google.common.base.Predicate<Entity>) entity -> entity.isAlive() && !entity.isSpectator()); // Paper - Fix lag from explosions processing dead entities Vec3 vec3d = new Vec3(this.x, this.y, this.z); Iterator iterator = list.iterator();