From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Joseph Hirschfeld <joe@ibj.io>
Date: Thu, 3 Mar 2016 02:39:54 -0600
Subject: [PATCH] Change implementation of (tile)entity removal list


diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index aed5e4330..f6d7070de 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ import org.bukkit.event.block.BlockPhysicsEvent;
 import org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason;
 import org.bukkit.generator.ChunkGenerator;
 // CraftBukkit end
-
+// Paper start
+import java.util.Set;
+import com.google.common.collect.Sets;
+// Paper end
 public abstract class World implements GeneratorAccess, IIBlockAccess, AutoCloseable {
 
     protected static final Logger e = LogManager.getLogger();
@@ -0,0 +0,0 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
         }
     };
     // Spigot end
-    protected final List<Entity> g = Lists.newArrayList();
+    protected final Set<Entity> g = Sets.newHashSet(); // Paper
     public final List<TileEntity> tileEntityList = Lists.newArrayList();
     public final List<TileEntity> tileEntityListTick = Lists.newArrayList();
     private final List<TileEntity> c = Lists.newArrayList();
-    private final List<TileEntity> tileEntityListUnload = Lists.newArrayList();
+    private final Set<TileEntity> tileEntityListUnload = Sets.newHashSet(); // Paper
     public final List<EntityHuman> players = Lists.newArrayList();
     public final List<Entity> k = Lists.newArrayList();
     protected final IntHashMap<Entity> entitiesById = new IntHashMap();
@@ -0,0 +0,0 @@ public abstract class World implements GeneratorAccess, IIBlockAccess, AutoClose
         this.entityList.removeAll(this.g);
 
         int j;
+        // Paper start - Set based removal lists
+        for (Entity e : this.g) {
+            j = e.getChunkZ();
+            int k = e.getChunkX();
 
-        for (i = 0; i < this.g.size(); ++i) {
-            entity = (Entity) this.g.get(i);
-            int k = entity.ae;
-
-            j = entity.ag;
-            if (entity.inChunk && this.isChunkLoaded(k, j, true)) {
-                this.getChunkAt(k, j).b(entity);
+            if (e.inChunk && this.isChunkLoaded(k, j, true)) {
+                this.getChunkAt(k, j).b(e);
             }
         }
 
-        for (i = 0; i < this.g.size(); ++i) {
-            this.c((Entity) this.g.get(i));
+        for (Entity e : this.g) {
+            this.c(e);
         }
+        // Paper end
 
         this.g.clear();
         this.p_();
--