From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Jake Potrebic Date: Thu, 26 Jan 2023 16:19:26 -0800 Subject: [PATCH] Fix force-opening enchantment tables diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java index beefbb0d04bd995bc8750707487183c3ffc22239..196aa9dd610e7a10c35e0a532de012976829bb43 100644 --- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java +++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java @@ -402,7 +402,18 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity { // If there isn't an enchant table we can force create one, won't be very useful though. BlockPos pos = CraftLocation.toBlockPosition(location); - this.getHandle().openMenu(((EnchantmentTableBlock) Blocks.ENCHANTING_TABLE).getMenuProvider(null, this.getHandle().level(), pos)); + // Paper start + MenuProvider menuProvider = ((EnchantmentTableBlock) Blocks.ENCHANTING_TABLE).getMenuProvider(null, this.getHandle().level(), pos); + if (menuProvider == null) { + if (!force) { + return null; + } + menuProvider = new net.minecraft.world.SimpleMenuProvider((syncId, inventory, player) -> { + return new net.minecraft.world.inventory.EnchantmentMenu(syncId, inventory, net.minecraft.world.inventory.ContainerLevelAccess.create(this.getHandle().level(), pos)); + }, Component.translatable("container.enchant")); + } + this.getHandle().openMenu(menuProvider); + // Paper end if (force) { this.getHandle().containerMenu.checkReachable = false;