From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Mon, 14 Mar 2022 12:35:37 -0700 Subject: [PATCH] Don't allow vehicle movement from players while teleporting Bring the vehicle move packet behavior in line with the regular player move packet. diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java index 7127c6f163cc00eb439eb37665df3e1a4bf27cc2..47d47d1979ca543679884e256dc805d2362d619d 100644 --- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java @@ -464,6 +464,11 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl this.disconnect(Component.translatable("multiplayer.disconnect.invalid_vehicle_movement"), org.bukkit.event.player.PlayerKickEvent.Cause.INVALID_VEHICLE_MOVEMENT); // Paper - kick event cause } else { Entity entity = this.player.getRootVehicle(); + // Paper start - Don't allow vehicle movement from players while teleporting + if (this.awaitingPositionFromClient != null || this.player.isImmobile() || entity.isRemoved()) { + return; + } + // Paper end - Don't allow vehicle movement from players while teleporting if (entity != this.player && entity.getControllingPassenger() == this.player && entity == this.lastVehicle) { ServerLevel worldserver = this.player.serverLevel();