From 9c522bb9ad65ef25793a4b39034ba45e9d7fe8a4 Mon Sep 17 00:00:00 2001 From: Aikar Date: Thu, 31 Mar 2016 19:17:58 -0400 Subject: [PATCH] Do not load chunks for light checks Should only happen for blocks on the edge that uses neighbors light level (certain blocks). In that case, there will be 3-4 other neighbors to get a light level from. diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java index ae470656b..036d96fa7 100644 --- a/src/main/java/net/minecraft/server/World.java +++ b/src/main/java/net/minecraft/server/World.java @@ -762,6 +762,7 @@ public abstract class World implements IBlockAccess { if (blockposition.getY() >= 256) { blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ()); } + if (!this.isLoaded(blockposition)) return 0; // Paper Chunk chunk = this.getChunkAtWorldCoords(blockposition); -- 2.13.0