From e3ae0c14b47cd72f771ec5a9fe4f0914f3e201f4 Mon Sep 17 00:00:00 2001 From: Aikar Date: Fri, 11 Jan 2013 14:54:51 -0500 Subject: [PATCH 11/15] Fix mob-spawn-radius setting so that its actually used... --- src/main/java/net/minecraft/server/SpawnerCreature.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java index 61721c4..124b143 100644 --- a/src/main/java/net/minecraft/server/SpawnerCreature.java +++ b/src/main/java/net/minecraft/server/SpawnerCreature.java @@ -37,7 +37,10 @@ public final class SpawnerCreature { int j; // Spigot start - limit radius to spawn distance (chunks aren't loaded) if (spawnRadius == 0) { - spawnRadius = (byte) worldserver.getServer().getViewDistance(); + spawnRadius = (byte) worldserver.getWorld().mobSpawnRange; + if (spawnRadius > (byte) worldserver.getServer().getViewDistance()) { + spawnRadius = (byte) worldserver.getServer().getViewDistance(); + } if (spawnRadius > 8) { spawnRadius = 8; } -- 1.8.1-rc2