From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Zach Brown Date: Tue, 1 Mar 2016 13:14:11 -0600 Subject: [PATCH] Configurable fishing time ranges diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java index e5d9902331e3c4e461e855290a95980b41f5efe2..af6829c25fcd186adc3575d50cab6d46db9a2fac 100644 --- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java +++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java @@ -92,6 +92,10 @@ public class FishingHook extends Projectile { this.noCulling = true; this.luck = Math.max(0, luckOfTheSeaLevel); this.lureSpeed = Math.max(0, lureLevel); + // Paper start + minWaitTime = world.paperConfig().fishingTimeRange.minimum; + maxWaitTime = world.paperConfig().fishingTimeRange.maximum; + // Paper end } public FishingHook(EntityType type, Level world) { @@ -409,7 +413,7 @@ public class FishingHook extends Projectile { } else { // CraftBukkit start - logic to modify fishing wait time this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime); - this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0; + this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop // CraftBukkit end } }