From 47c73c9e33d7ccabf5347e95f0b392c2bea6711b Mon Sep 17 00:00:00 2001 From: Aikar Date: Sat, 15 Jun 2013 19:51:17 -0400 Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API Adds ability to get what arrow was shot, and control if it should be consumed. diff --git a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java index c2bc8060a..1ae967d1c 100644 --- a/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java +++ b/src/main/java/net/minecraft/server/EntitySkeletonAbstract.java @@ -160,7 +160,7 @@ public abstract class EntitySkeletonAbstract extends EntityMonster implements IR entityarrow.shoot(d0, d1 + d3 * 0.20000000298023224D, d2, 1.6F, (float) (14 - this.world.getDifficulty().a() * 4)); // CraftBukkit start - org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), entityarrow, 0.8F); + org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(this, this.getItemInMainHand(), this.getItemInOffHand(), entityarrow, 0.8F); // Paper if (event.isCancelled()) { event.getProjectile().remove(); return; diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java index b0f7649b8..152b179ce 100644 --- a/src/main/java/net/minecraft/server/ItemBow.java +++ b/src/main/java/net/minecraft/server/ItemBow.java @@ -57,6 +57,7 @@ public class ItemBow extends Item { if ((double) f >= 0.1D) { boolean flag1 = flag && itemstack1.getItem() == Items.ARROW; + boolean consumeArrow = true; // Paper if (!world.isClientSide) { ItemArrow itemarrow = (ItemArrow) ((ItemArrow) (itemstack1.getItem() instanceof ItemArrow ? itemstack1.getItem() : Items.ARROW)); EntityArrow entityarrow = itemarrow.a(world, itemstack1, (EntityLiving) entityhuman); @@ -89,14 +90,15 @@ public class ItemBow extends Item { // CraftBukkit end } // CraftBukkit start - org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f); + org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, itemstack1, entityarrow, f); // Paper if (event.isCancelled()) { event.getProjectile().remove(); return; } itemstack.damage(1, entityhuman); - if (flag1 || entityhuman.abilities.canInstantlyBuild && (itemstack1.getItem() == Items.SPECTRAL_ARROW || itemstack1.getItem() == Items.TIPPED_ARROW)) { + consumeArrow = event.getConsumeArrow(); // Paper + if (!consumeArrow || flag1 || (entityhuman.abilities.canInstantlyBuild && ((itemstack1.getItem() == Items.SPECTRAL_ARROW) || (itemstack1.getItem() == Items.TIPPED_ARROW)))) { // Paper - add !consumeArrow entityarrow.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY; } @@ -112,7 +114,7 @@ public class ItemBow extends Item { } world.a((EntityHuman) null, entityhuman.locX, entityhuman.locY, entityhuman.locZ, SoundEffects.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS, 1.0F, 1.0F / (ItemBow.i.nextFloat() * 0.4F + 1.2F) + f * 0.5F); - if (!flag1 && !entityhuman.abilities.canInstantlyBuild) { + if (!flag1 && !entityhuman.abilities.canInstantlyBuild && consumeArrow) { // Paper itemstack1.subtract(1); if (itemstack1.isEmpty()) { entityhuman.inventory.f(itemstack1); diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java index 307b59a27..8295a4c7a 100644 --- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java +++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java @@ -245,7 +245,7 @@ public class CraftEventFactory { /** * EntityShootBowEvent */ - public static EntityShootBowEvent callEntityShootBowEvent(EntityLiving who, ItemStack itemstack, EntityArrow entityArrow, float force) { + public static EntityShootBowEvent callEntityShootBowEvent(EntityLiving who, /*bow*/ItemStack itemstack, /*arrow*/ ItemStack arrowItem, EntityArrow entityArrow, float force) { // Paper LivingEntity shooter = (LivingEntity) who.getBukkitEntity(); CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack); Arrow arrow = (Arrow) entityArrow.getBukkitEntity(); @@ -254,7 +254,7 @@ public class CraftEventFactory { itemInHand = null; } - EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, arrow, force); + EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, CraftItemStack.asCraftMirror(arrowItem), arrow, force); // Paper Bukkit.getPluginManager().callEvent(event); return event; -- 2.19.0