From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: killme Date: Sun, 12 Nov 2017 19:40:01 +0100 Subject: [PATCH] Prevent logins from being processed when the player has disconnected diff --git a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java index c01596f87efd316816b597b83c3cac1dbddc22c2..abfeaa9485b71d0b802c41bfd8e113d0bc9e9773 100644 --- a/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java +++ b/src/main/java/net/minecraft/server/network/ServerLoginPacketListenerImpl.java @@ -81,7 +81,9 @@ public class ServerLoginPacketListenerImpl implements ServerLoginPacketListener, } // Paper end - Do not allow logins while the server is shutting down if (this.state == ServerLoginPacketListenerImpl.State.VERIFYING) { + if (this.connection.isConnected()) { // Paper - prevent logins to be processed even though disconnect was called this.verifyLoginAndFinishConnectionSetup((GameProfile) Objects.requireNonNull(this.authenticatedProfile)); + } // Paper - prevent logins to be processed even though disconnect was called } if (this.state == ServerLoginPacketListenerImpl.State.WAITING_FOR_DUPE_DISCONNECT && !this.isPlayerAlreadyInWorld((GameProfile) Objects.requireNonNull(this.authenticatedProfile))) {