From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: GioSDA Date: Wed, 10 Mar 2021 10:06:45 -0800 Subject: [PATCH] Add option to fix items merging through walls diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -0,0 +0,0 @@ public class PaperWorldConfig { private void mapItemFrameCursorLimit() { mapItemFrameCursorLimit = getInt("map-item-frame-cursor-limit", mapItemFrameCursorLimit); } + + public boolean fixItemsMergingThroughWalls; + private void fixItemsMergingThroughWalls() { + fixItemsMergingThroughWalls = getBoolean("fix-items-merging-through-walls", fixItemsMergingThroughWalls); + } } diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java @@ -0,0 +0,0 @@ public class ItemEntity extends Entity { ItemEntity entityitem = (ItemEntity) iterator.next(); if (entityitem.isMergable()) { + // Paper Start - Fix items merging through walls + if (this.level.paperConfig.fixItemsMergingThroughWalls) { + net.minecraft.world.level.ClipContext rayTrace = new net.minecraft.world.level.ClipContext(this.position(), entityitem.position(), + net.minecraft.world.level.ClipContext.Block.COLLIDER, net.minecraft.world.level.ClipContext.Fluid.NONE, this); + net.minecraft.world.phys.BlockHitResult rayTraceResult = level.clip(rayTrace); + if (rayTraceResult.getType() == net.minecraft.world.phys.HitResult.Type.BLOCK) continue; + } + // Paper End this.tryToMerge(entityitem); if (this.isRemoved()) { break;