From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Byteflux Date: Wed, 8 Aug 2018 16:33:21 -0600 Subject: [PATCH] Configurable speed for water flowing over lava diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java +++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java @@ -0,0 +0,0 @@ public class PaperWorldConfig { this.armorStandTick = this.getBoolean("armor-stands-tick", this.armorStandTick); log("ArmorStand ticking is " + (this.armorStandTick ? "enabled" : "disabled") + " by default"); } + + public int waterOverLavaFlowSpeed; + private void waterOverLavaFlowSpeed() { + waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5); + log("Water over lava flow speed: " + waterOverLavaFlowSpeed); + } } diff --git a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/level/block/LiquidBlock.java +++ b/src/main/java/net/minecraft/world/level/block/LiquidBlock.java @@ -0,0 +0,0 @@ import net.minecraft.world.level.block.state.properties.IntegerProperty; import net.minecraft.world.level.material.FlowingFluid; import net.minecraft.world.level.material.Fluid; import net.minecraft.world.level.material.FluidState; +import net.minecraft.world.level.material.Material; import net.minecraft.world.level.pathfinder.PathComputationType; import net.minecraft.world.level.storage.loot.LootContext; import net.minecraft.world.phys.shapes.CollisionContext; @@ -0,0 +0,0 @@ public class LiquidBlock extends Block implements BucketPickup { @Override public void onPlace(BlockState state, Level world, BlockPos pos, BlockState oldState, boolean notify) { if (this.shouldSpreadLiquid(world, pos, state)) { - world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay((LevelReader) world)); + world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper } } + // Paper start - Get flow speed. Throttle if its water and flowing adjacent to lava + public int getFlowSpeed(Level world, BlockPos blockposition) { + if (this.material == Material.WATER) { + if ( + world.getMaterialIfLoaded(blockposition.north(1)) == Material.LAVA || + world.getMaterialIfLoaded(blockposition.south(1)) == Material.LAVA || + world.getMaterialIfLoaded(blockposition.west(1)) == Material.LAVA || + world.getMaterialIfLoaded(blockposition.east(1)) == Material.LAVA + ) { + return world.paperConfig.waterOverLavaFlowSpeed; + } + } + return this.fluid.getTickDelay(world); + } + // Paper end + @Override public BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor world, BlockPos pos, BlockPos neighborPos) { if (state.getFluidState().isSource() || neighborState.getFluidState().isSource()) { @@ -0,0 +0,0 @@ public class LiquidBlock extends Block implements BucketPickup { @Override public void neighborChanged(BlockState state, Level world, BlockPos pos, Block block, BlockPos fromPos, boolean notify) { if (this.shouldSpreadLiquid(world, pos, state)) { - world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.fluid.getTickDelay((LevelReader) world)); + world.getLiquidTicks().scheduleTick(pos, state.getFluidState().getType(), this.getFlowSpeed(world, pos)); // Paper } }