From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Sat, 16 Oct 2021 01:36:00 -0700 Subject: [PATCH] Do not overload I/O threads with chunk data while flush saving If the chunk count is high, then the memory used by the chunks adds up and could cause problems. By flushing every so many chunks, the server will not become stressed for memory. It will also not increase the total time to save, as flush saving performs a full flush at the end anyways. diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/server/level/ChunkMap.java +++ b/src/main/java/net/minecraft/server/level/ChunkMap.java @@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider // Paper end protected void saveAllChunks(boolean flush) { + // Paper start - do not overload I/O threads with too much work when saving + int[] saved = new int[1]; + int maxAsyncSaves = 50; + Runnable onChunkSave = () -> { + if (++saved[0] >= maxAsyncSaves) { + saved[0] = 0; + com.destroystokyo.paper.io.PaperFileIOThread.Holder.INSTANCE.flush(); + } + }; + // Paper end - do not overload I/O threads with too much work when saving if (flush) { List list = (List) this.updatingChunks.getVisibleValuesCopy().stream().filter(ChunkHolder::wasAccessibleSinceLastSave).peek(ChunkHolder::refreshAccessibility).collect(Collectors.toList()); // Paper MutableBoolean mutableboolean = new MutableBoolean(); @@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider }).filter((ichunkaccess) -> { return ichunkaccess instanceof ImposterProtoChunk || ichunkaccess instanceof LevelChunk; }).filter(this::save).forEach((ichunkaccess) -> { + onChunkSave.run(); // Paper - do not overload I/O threads with too much work when saving mutableboolean.setTrue(); }); } while (mutableboolean.isTrue());