From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Sun, 3 May 2020 22:35:09 -0400 Subject: [PATCH] Optimize Voxel Shape Merging This method shows up as super hot in profiler, and also a high "self" time. Upon analyzing, it appears most usages of this method fall down to the final else statement of the nasty ternary. Upon even further analyzation, it appears then the majority of those have a consistent list 1.... One with Infinity head and Tails. First optimization is to detect these infinite states and immediately return that VoxelShapeMergerList so we can avoid testing the rest for most cases. Break the method into 2 to help the JVM promote inlining of this fast path. Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot with a high self time... Well, knowing that in most cases our list 1 is actualy the same value, it allows us to know that with an infinite list1, the result on the merger is essentially list2 as the final values. This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources) and compute a deterministic result for the MergerList values. Additionally, this lets us avoid even allocating new objects for this too, further reducing memory usage. diff --git a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java +++ b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java @@ -0,0 +0,0 @@ public class IndirectMerger implements IndexMerger { private final int[] firstIndices; private final int[] secondIndices; private final int resultLength; + // Paper start + private static final int[] INFINITE_B_1 = new int[]{1, 1}; + private static final int[] INFINITE_B_0 = new int[]{0, 0}; + private static final int[] INFINITE_C = new int[]{0, 1}; + // Paper end public IndirectMerger(DoubleList first, DoubleList second, boolean includeFirstOnly, boolean includeSecondOnly) { double d = Double.NaN; int i = first.size(); int j = second.size(); int k = i + j; + // Paper start - optimize common path of infinity doublelist + int size = first.size(); + double tail = first.getDouble(size - 1); + double head = first.getDouble(0); + if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !includeFirstOnly && !includeSecondOnly && (size == 2 || size == 4)) { + this.result = second.toDoubleArray(); + this.resultLength = second.size(); + if (size == 2) { + this.firstIndices = INFINITE_B_0; + } else { + this.firstIndices = INFINITE_B_1; + } + this.secondIndices = INFINITE_C; + return; + } + // Paper end this.result = new double[k]; this.firstIndices = new int[k]; this.secondIndices = new int[k]; diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 --- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java +++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java @@ -0,0 +0,0 @@ public final class Shapes { } @VisibleForTesting - protected static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) { + private static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) { // Paper - private + // Paper start - fast track the most common scenario + // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause + // This is actually the most common path, so jump to it straight away + if (first.getDouble(0) == Double.NEGATIVE_INFINITY && first.getDouble(first.size() - 1) == Double.POSITIVE_INFINITY) { + return new IndirectMerger(first, second, includeFirst, includeSecond); + } + // Split out rest to hopefully inline the above + return lessCommonMerge(size, first, second, includeFirst, includeSecond); + } + + private static IndexMerger lessCommonMerge(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) { int i = first.size() - 1; int j = second.size() - 1; + // Paper note - Rewrite below as optimized order if instead of nasty ternary if (first instanceof CubePointRange && second instanceof CubePointRange) { long l = lcm(i, j); if ((long)size * l <= 256L) { @@ -0,0 +0,0 @@ public final class Shapes { } } - if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) { + // Paper start - Identical happens more often than Disjoint + if (i == j && Objects.equals(first, second)) { + if (first instanceof IdenticalMerger) { + return (IndexMerger) first; + } else if (second instanceof IdenticalMerger) { + return (IndexMerger) second; + } + return new IdenticalMerger(first); + } else if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) { return new NonOverlappingMerger(first, second, false); } else if (second.getDouble(j) < first.getDouble(0) - 1.0E-7D) { return new NonOverlappingMerger(second, first, true); } else { - return (IndexMerger)(i == j && Objects.equals(first, second) ? new IdenticalMerger(first) : new IndirectMerger(first, second, includeFirst, includeSecond)); + return new IndirectMerger(first, second, includeFirst, includeSecond); } + // Paper end } public interface DoubleLineConsumer {