From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: BillyGalbreath Date: Tue, 4 Sep 2018 15:01:54 -0500 Subject: [PATCH] Expose attack cooldown methods for Player diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java index 41188fb005807f3adfcdd81e72da122309850383..01c530297bfdb7a0279be7af7eecef3eb95cd369 100644 --- a/src/main/java/org/bukkit/entity/Player.java +++ b/src/main/java/org/bukkit/entity/Player.java @@ -2517,6 +2517,26 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM * @param profile The new profile to use */ void setPlayerProfile(@NotNull com.destroystokyo.paper.profile.PlayerProfile profile); + + /** + * Returns the amount of ticks the current cooldown lasts + * + * @return Amount of ticks cooldown will last + */ + float getCooldownPeriod(); + + /** + * Returns the percentage of attack power available based on the cooldown (zero to one). + * + * @param adjustTicks Amount of ticks to add to cooldown counter for this calculation + * @return Percentage of attack power available + */ + float getCooledAttackStrength(float adjustTicks); + + /** + * Reset the cooldown counter to 0, effectively starting the cooldown period. + */ + void resetCooldown(); // Paper end // Spigot start