From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Shane Freeder Date: Tue, 21 May 2019 02:34:04 +0100 Subject: [PATCH] improve CraftWorld#isChunkLoaded getChunkAt will request the chunk using vanillas chunk loading system, which while we're not going to load the chunk, does involve the server waiting for the execution queue to get to our request; We can just query the chunk status and get a response now, vs having to wait diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java index a4231e1c3d468355c0b55ac9d2c239f1b4c54594..6e9e2149d854f26826d030ee6e655ca8fa7b5141 100644 --- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java +++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java @@ -396,13 +396,13 @@ public class CraftWorld implements World { @Override public boolean isChunkLoaded(int x, int z) { - return world.getChunkSource().isChunkLoaded(x, z); + return world.getChunkSource().getChunkAtIfLoadedImmediately(x, z) != null; // Paper } @Override public boolean isChunkGenerated(int x, int z) { try { - return isChunkLoaded(x, z) || world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null; + return world.getChunkSource().getChunkAtIfCachedImmediately(x, z) != null || world.getChunkSource().chunkMap.read(new ChunkPos(x, z)) != null; // Paper (TODO check if the first part can be removed) } catch (IOException ex) { throw new RuntimeException(ex); }