From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Aikar Date: Wed, 21 Sep 2016 22:54:28 -0400 Subject: [PATCH] Chunk registration fixes World checks and the Chunk Add logic are inconsistent on how Y > 256, < 0, is treated Keep them consistent No longer relevant in 1.17 diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java index 335928d60dbfc07644ffeab366900c5e77e99d56..20650bfd10abfa010e71cfeede06c461d50d19a3 100644 --- a/src/main/java/net/minecraft/server/level/ServerLevel.java +++ b/src/main/java/net/minecraft/server/level/ServerLevel.java @@ -841,7 +841,7 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl if (entity.checkAndResetUpdateChunkPos()) { this.getProfiler().push("chunkCheck"); int i = Mth.floor(entity.getX() / 16.0D); - int j = Mth.floor(entity.getY() / 16.0D); + int j = Math.min(15, Math.max(0, Mth.floor(entity.getY() / 16.0D))); // Paper - stay consistent with chunk add/remove behavior int k = Mth.floor(entity.getZ() / 16.0D); if (!entity.inChunk || entity.xChunk != i || entity.yChunk != j || entity.zChunk != k) {