From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Spottedleaf Date: Mon, 27 Apr 2020 02:48:06 -0700 Subject: [PATCH] Reduce MutableInt allocations from light engine We can abuse the fact light is single threaded and share an instance per light engine instance diff --git a/src/main/java/net/minecraft/server/LightEngineBlock.java b/src/main/java/net/minecraft/server/LightEngineBlock.java index 93a972605c26aa757b9c915876f847da04fcb496..07fadc21ee12138b52cc77c50da536fec5b032f5 100644 --- a/src/main/java/net/minecraft/server/LightEngineBlock.java +++ b/src/main/java/net/minecraft/server/LightEngineBlock.java @@ -6,6 +6,7 @@ public final class LightEngineBlock extends LightEngineLayer= 15) { diff --git a/src/main/java/net/minecraft/server/LightEngineSky.java b/src/main/java/net/minecraft/server/LightEngineSky.java index 2301a982e17ab9568e3da9ca84c4a024c7c1b214..f0b57784006752e031800a12a1a3c1a5945c636b 100644 --- a/src/main/java/net/minecraft/server/LightEngineSky.java +++ b/src/main/java/net/minecraft/server/LightEngineSky.java @@ -6,6 +6,7 @@ public final class LightEngineSky extends LightEngineLayer= 15) { return k; } else { - MutableInt mutableint = new MutableInt(); + //MutableInt mutableint = new MutableInt(); // Paper - share mutableint, single threaded IBlockData iblockdata = this.a(j, mutableint); if (mutableint.getValue() >= 15) {